Samuel Morais
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samuelmorais.bsky.social
Samuel Morais
@samuelmorais.bsky.social
Solving real business problems in XR / AR / VR.
Unity expert.
I am a big fan of Pele and to us, Brazilians, the list of “goals Pele didn’t score” is always remembered not as a bad thing, but as one of the memorable moments only he was capable of making.
“nobody lost so beautiful goals” is what we say.
December 22, 2024 at 1:45 PM
He is referring to one of the “goals Pele didn’t score”, in case, this one: bsky.app/profile/sang...
December 21, 2024 at 1:45 PM
Very good. This field is interesting. If you post I’ll check it out.
October 3, 2024 at 1:04 AM
Cool! Looks like a DICOM is the best format to use.
The original idea of my project was to render from the raw DICOM data, using some shader.
But I found it very complex to implement a metal shader and honestly I don’t have enough experience with shader / low level mesh yet.
October 2, 2024 at 10:45 AM
Hi, your project is very nice. Congrats!
Out of curiosity, if you want to share of course, what kind of data do you use for rendering the brain image?
September 25, 2024 at 2:12 PM
Sim!
September 17, 2024 at 10:19 PM
Sim
September 17, 2024 at 10:19 PM
A favor
September 16, 2024 at 9:12 PM
Completamente a favor!
September 16, 2024 at 9:11 PM
Volta, Por favor!
September 16, 2024 at 9:09 PM
Pois é, realmente é desconfortável.
Foi a única forma de conseguir embutir o processador, memória, lentes etc dentro do aparelho.
Mas dizem que poderia ser mais confortável se o peso fosse melhor distribuído.
A estratégia daqui pra frente parece ser separar o processamento para uma unidade externa.
September 3, 2024 at 1:08 AM
O Apple Vision Pro foi destinado a desenvolvedores (também conhecido como “dev kit”). Por isso, foi lançado sem muito alarde - apesar do hype.
A Apple já entendeu que uma versão viável deve ser muito mais leve e barata e o desenvolvimento desse novo modelo deve terminar somente em 2026/27.
September 2, 2024 at 11:53 PM
Hello everybody,
I am a Senior Unity AR/VR Engineer since 2017 and Unity dev since 2009, having developed for the platforms iOS, Android, Quest 2 and Pro, HoloLens, WebXR and now for Apple Vision Pro.
I like to think about solving real problems in spatial computing and also to network with people.
July 3, 2023 at 2:32 PM
Great idea of game design and mechanics.
July 2, 2023 at 11:01 PM