Samir Sinha
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samkusin.bsky.social
Samir Sinha
@samkusin.bsky.social
Decades of software work. Feed will be unfocused.

https://github.com/samkusin
You have to watch the whole episode, but for some reason this Twilight Zone Episode reflects some of what’s going on in this country (yeah, the Dennis Hopper one is good but too on point.)

youtu.be/QguTzcxAxXA?...
TZ: Old Man in the Cave
YouTube video by Steve Ramirez
youtu.be
March 4, 2025 at 3:40 AM
What the heck is a “Force Multiplier” anyway?
February 14, 2025 at 6:37 PM
So for modern CRPGs, if I haven’t completed my first mini quest or played enough of the game after 30 minutes have passed, it’s been hard to return. Took about that long to create a character in BG3 I liked. I saved the game and quit to play later. It’s been a month since.
January 22, 2025 at 7:15 PM
I haven’t quite come to terms with an inability the past six your so years to play deeply immersive games like BG3, Civilization, Cyberpunk 2077, etc. but overly casual games are just not my thing. Slay the Spire got about 20 hours of play. Stardew Valley about 120 before I paused my latest farm.
January 22, 2025 at 7:05 PM
I would also say that Lynch introduced Dune to many of my age group who then went on to actually read the book. And it’s nostalgia goggles but its visual design and mood felt so much more original and had more personality versus the modern version.
January 16, 2025 at 6:58 PM
David Lynch. A great filmmaker though the first film of his I watched in the theater as a kid was one he kinda regretted, Dune.
January 16, 2025 at 6:35 PM
For those who watched Halt and Catch Fire. Wouldn’t it be great if we lived in a reality where the internet was molded by the characters from that show vs what we have now?
January 10, 2025 at 6:23 PM
Tiled and LDtk are great but whenever I try to use these tools I end up borrowing what worked in that editor into my own game specific one. Also I think LDtk works great for platformers but feels a bit unwieldy when using it for a top down orthographic view.
January 10, 2025 at 6:10 PM
Bots are becoming a real issue on here. Haven’t really posted much in the past couple weeks and can’t really believe some of the new “followers” are really interested in what I have to say.
January 10, 2025 at 5:31 PM
As an early teen in 1988 while writing an Apple II game, I actually called Electronic Arts (number was in a manual or magazine ad) to pitch my RPG. The person on the phone was very friendly and they sent an application packet full of materials that I wished I saved (got lost during a move sadly.)
January 3, 2025 at 5:09 PM
I’m proud that I convinced myself not to write my own scripting language + VM and instead just embed Lua… warts and all… in my game project (flirted with Wren but for reasons didn’t commit.). #gamedev
January 1, 2025 at 10:59 PM
Any starter packs or lists with #gamedev folks who are either writing their own #gameengine or developing a game from scratch with frameworks ? No judgement about developers who value their time by using an off the shelf engine of course!
December 18, 2024 at 2:00 AM
Writing a major game system can be fun, but also a reality check of whether you really want to develop a type of game or not. There’s a few days of prototyping and documentation that’s needed and I have to fight the urge to start writing code until the idea works on “paper” at the very least.
December 17, 2024 at 2:35 PM
Writing GUI for a game involves a lot of the boring stuff, especially when not relying on a major engine. For example writing the imgui boilerplate (layout, 2D rendering) can be fun but it’s an exercise in delayed gratification. It helps to write just what you need as well.
December 7, 2024 at 6:03 PM
You could take the script from American History X, change a couple events referenced to more recent ones and it would still have the impact and relevance if made today. It’s also a sad statement of how little things have changed.
December 6, 2024 at 6:09 PM
Can anyone decipher what Joe Strummer is saying in the background during the refrain in Compete Control? It’s the part before he says “That means you!” None of the lyrics pages seem to agree or even make sense. And the AI transcription is a joke. Perhaps only Joe knew?
December 2, 2024 at 12:48 AM
Programmer pixel art updates. I think I've elevated my skills to the portrait style from ca. 1991. From best to worst IMO with the last item being the guide/reference. DB32 64x64 (scaled up GIF to MP4.). Going to work on a few hairstyles, and male portraits next.
November 27, 2024 at 3:34 PM
Rewatching the 12 Monkeys TV series and I’m amazed it’s not better known. Any time travel show that has an un-ironic Christopher Lloyd cameo, Hannah Waddingham in a fight scene and James Callis (all S3 guest stars) deserves a watch. Emily Hampshire is also great.
November 26, 2024 at 3:21 PM
The skeets(?) about a flash flood warning in San Francisco this afternoon are yet another reminder of how Twitter was great for local breaking news (admittedly applies only to major population centers but still gives me some fuzzies.)
November 23, 2024 at 1:32 AM
Programmer portrait art with guide. (Aseprite 64x64 DB32 palette.) Eric Barone, eat your heart out.
November 19, 2024 at 9:08 PM
By my definition of a landslide election result in the US, the last time was in 2008 and that was barely one. Before that it was 1988, 1984 and 1980. The 80s were quite a bad time if you were the losing party (admittedly that was just losing the presidency and not Congress.)
November 16, 2024 at 5:11 PM
Today I tried NVIDiA Nsight Graphics on Linux to diagnose some issues I’ve had porting shaders to OpenGL. I’ve been several years late using quality graphics debugging tools like this and debugging shaders the old fashioned way. Yes I’ve heard of renderdoc as well.
November 15, 2024 at 7:01 AM
Does anyone remember the DOS game SimEarth from Maxis? Feels like it would be an extreme challenge to create something with that kind of ambition today (simulating plate tectonics, climate change, evolution, etc.). Haven’t seen anything quite like it since then.
November 14, 2024 at 3:21 AM
It’s oddly satisfying to see fans of a game you worked on 25 years ago modifying or removing the embarrassing C++ code now released on GitHub you’d written at the beginning of your career.
November 12, 2024 at 5:13 PM
Honeymoon late fall 2013. iPhone 5 camera I think. Can’t remember what roof we were on.
November 12, 2024 at 5:27 AM