Sam
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saminton.bsky.social
Sam
@saminton.bsky.social
Creative & Coder. Making a game — Of Salt And Solace
Some animation variations and improvements to the locomotion system
November 15, 2025 at 5:50 PM
How my indie game actually feels
October 21, 2025 at 11:21 AM
Can you guess what this is looming in the background? (I’d be genuinely surprised if someone get this right) #screenshotsaturday
October 18, 2025 at 11:23 AM
Experimenting with some environment puzzle mechanics #screenshotsaturday
October 11, 2025 at 11:25 AM
you can do this in our game #indiegame
September 27, 2025 at 12:22 PM
I’d prefer to avoid the “yellow paint” when possible but for the tutorial I think it may be necessary ? 🤔
September 10, 2025 at 7:27 AM
I keep telling myself “I don’t need x feature”. Only to find it makes so much sense after I later decide to implement it. Anyways, there’s now a sprint button 😅
September 6, 2025 at 12:18 PM
Working on some optimisations, still some popping issues to sort out but tree imposters are now set up🌲 #screenshotsaturday
August 30, 2025 at 12:58 PM
Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday
August 15, 2025 at 1:21 PM
Started implementing sound only to realise the Godot FMOD plugin won't build on Mac 😬, back to the drawing board 🔊🦗 #GodotEngine #screenshotsaturday
August 15, 2025 at 1:21 PM
Catching tuna takes skill... and a whole lot of patience #screenshotsaturday
August 9, 2025 at 2:31 PM
Experimenting with a health and damage mechanic for the boat 🛥️💥 #screenshotsaturday #GodotEngine
August 2, 2025 at 1:39 PM
For the last year I've been working on an exploration / survival / fishing game
August 2, 2025 at 6:50 AM
Procedural damage / holes with #geometrynodes #blender #indiedev
July 26, 2025 at 11:32 AM
Wall cutout shader WIP, still some kinks to sort out #GodotEngine #screenshotsaturday
July 19, 2025 at 12:52 PM
Peaking into the past to uncover its secrets #GodotEngine
July 18, 2025 at 12:19 PM
Experimenting with a simple puzzle mechanic for the game #GodotEngine
July 13, 2025 at 1:05 PM
It's too hot for me here in France. let's cool things down a bit ❄️ #GodotEngine
July 11, 2025 at 1:27 PM
Reworking the inventory for something more classic but more flexible #GodotEngine
July 6, 2025 at 12:24 PM
Nothing special tbh. I model everything in blender, import it into Godot, then build the world in the engine using a terrain and scatter tool with "presets" for different types of vegetation
June 28, 2025 at 9:58 AM
Foliage is coming along nicely #GodotEngine
June 27, 2025 at 12:16 PM