Sam Gage
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samgage.com
Sam Gage
@samgage.com
VR / Game Designer & Developer. Director at Engage Software. Tomato grower 🍅

Fracked, PlayStation VR Worlds, Mad Factory, EyePet & Friends, Silent Hill: Shattered Memories

BAFTA

https://youtube.com/@scampleton
Yeah great set. BTBAM playing all of Colors was my highlight.
August 26, 2025 at 8:02 AM
Saw these last week at ATG
August 26, 2025 at 6:28 AM
For the full world generation models the power requirements would be even less commercially viable.

If for some reason people were happy to pay, the quality of the experience will be like reading a novel written by ChatGPT.
August 7, 2025 at 11:19 AM
Assuming all it's doing is fancy upscaling to add detail from base geometry (anything beyond that has far more problems), the results might get more impressive, but I can't see how the power requirements will be commercially viable with each user running a complex game in realtime.
August 6, 2025 at 8:53 PM
Bookmarking to laugh at in 10 years
August 6, 2025 at 7:51 PM
Imagining someone going rogue with a gesture-controlled drone army
August 6, 2025 at 7:46 PM
In all seriousness though, if you're working on interaction tech I'd highly recommend understanding how those concepts can help with virtual object alignment (whilst neatly avoiding nasty things like having to average rotations).
July 30, 2025 at 7:00 PM
I mean I'm not opposed to seeing fewer gym selfies 😄

The DM thing (assuming the interpretation of the rules is correct) would imply that things like Slack, Discord, and by logical extension all email services require verification.

Obviously that's ridiculous, so they must be mistaken there.
July 12, 2025 at 9:49 AM
Ah, yeah an adult content filter would be vaguely justifiable, but cutting DMs for unverified users seems way beyond what they're required to do, considering text messaging is a standard feature on all phones.
July 12, 2025 at 9:40 AM
Much as I love a good panic this looks like an option not a requirement if I'm not mistaken
July 12, 2025 at 9:14 AM
It's not police officers, it's a private company that gets a commission so they seek out easy targets. Can't remember the last time I saw a cop on the beat on my road.
July 5, 2025 at 3:37 PM
I used to have a big fly tipping problem in the alley behind my house, but I think there should be some common sense rule like if it's outside your own property for less than 3 days and not blocking the path then it should maybe be a knock at the door to check what's going on but not a fine.
July 5, 2025 at 3:19 PM
Maybe even limit that to limit the angle of UI from the front UI plane to be 45 degrees as the input scaling wouldn't work properly beyond that so you could interact but it'd still be as fiddly as not scaling (or moreso).

Only real way to know how well it works for a given situation is to try it.
June 2, 2025 at 11:04 AM
It's mostly a solution for UI in front of you on a large plane. You can have the UI arc around you maybe 60 degrees from the midpoint in any direction, but yes as you say at 90 degrees your pointer is at the maximum tangent and so you cannot point past that.
June 2, 2025 at 11:00 AM
Right, I've done a clearer picture (as if you're facing the UI).

Here is a really nice method for making UI less fiddly to use with motion controllers or hand tracking input.

#VR #XR #UI
June 2, 2025 at 10:35 AM
I realise my use of 'angle' there is a little inaccurate, as you're actually scaling the distance from the UI plane midpoint (user pos + user forward * UI plane distance) to the cursor intersection with the UI plane.

It was easier just to write 'angle' though.
June 2, 2025 at 9:40 AM