Sakura River
sakurariver.ca
Sakura River
@sakurariver.ca
A very indie game developer of anime games which gives players high influence over the story.
sakurariver.ca
Pinned
We are an indie game dev making anime style games.

A classic one we have is Fading Hearts. A daily-life sim where a magical girl fights at night, and your friends may be hiding something.

#indiedev

sakurariver.ca/games/fading...
Fading Hearts
An interactive story/game where you play the role of Ryou, a seemingly normal high school student in the land of Sorayama. Solve the mysteries that surround him while maintaining his friendships and s...
sakurariver.ca
Articles restart next week!
November 8, 2025 at 4:40 PM
While things might not seem the best in the game dev space... if you are an indie game dev you have the best chance to capitialize on the money that is "being left on the table."

Especially if you are even somewhat average speed at producing content.
October 24, 2025 at 11:56 PM
I am interested in the Kazeta console.
October 24, 2025 at 11:36 PM
For the MMO in question... if we were to make one... it would be cyclical.

You could gain rare weapons. But you also need the rare mats to repair them. They get broken but not lost.

There would be an "demon lord" that eventually arises and gets defeated.
#indiedev #gamedev
1/3
August 11, 2025 at 6:35 PM
Well... won grand finals in a 3v3 fighting game tournament. I mean I'm not EVO material but...

That should be enough for "market research" for making an MMO? I mean... some MMOs are like the retirement home of the FGC right?

#indiedev #gamedev
August 10, 2025 at 9:43 PM
Soo... indie MMOs might be the future? #gamedev

At least the backend might be easier to make.
July 20, 2025 at 6:42 PM
Oh wow. We're cooked...

There is going to be a wave of indie MMOs that actually launches next year.
June 27, 2025 at 1:45 PM
Soo... we almost got basic loop of "pick up, deliver, get paid, upgrade" done.

Now I need to do the "upgrade" part.

At the very least I have experience in playing games where spreadsheets are powerful.
May 22, 2025 at 6:56 PM
Also put up the next chapter of the webnovel side story "Isekai Club"

sakurariver.ca/tales/isekai...
Space Sim Cafe
Yuya brings Selestia into a Space-sim net cafe.
sakurariver.ca
January 8, 2025 at 1:40 PM
And... bsky is back! Yay!

Had to troubleshoot something with the "personal PDS".
January 8, 2025 at 1:35 PM
Something I just got running on latest version of Ren'py. Going to redo at least the planning screen to look like a scrum-ish board.
December 18, 2024 at 1:07 PM
So happy that we're on blue sky.

Can't downgrade a link unless the algo actually does it.
November 30, 2024 at 1:17 PM
One last place to check for indie physical boxes.
November 24, 2024 at 11:24 AM
In Akiba, looking for physical indie game boxes.

Couldn't find them anymore.

Used to be promo videos of them on storefronts.

Now I only have a last bastion to make physical box indie games. Knowing shops around me.

#indiedev #indiegamedev
November 24, 2024 at 10:44 AM
If my updates are sparse it's because I am on vacation in Japan.
November 22, 2024 at 12:58 AM
New indie game devs really should just try implementing dumb small ideas so they learn fast and don't get too attached to them.

Then they know how to better implement the ideas they do care about.

#indiedev #indiegamedev
November 22, 2024 at 12:50 AM
*Computer part clerk*: How much RAM do you need?

*After Effects User*: Yes
November 9, 2024 at 4:31 PM
If you wanna get your feet wet using a game engine, try doing something dumb and funny first.

Then implement it.

Then cry as it wins more awards than the project you worked hard on.

#indiedev #indiegamedev
November 3, 2024 at 2:12 AM
Did a simple system in #unrealengine that auto-generates a list of sources and destinations for delivery based on where delivery location actors + tags are placed on map.

Though maybe I could do better with a regional actor and... sockets for locatons?

#indiedev #indiegamedev
November 2, 2024 at 10:17 AM
#renpy does have an awesome unmentioned feature

If you set it up right, you can hand the *scene* "source code" directly to editors. And they can edit it directly.

Why? It looks like a movie script format sometimes.
November 1, 2024 at 10:06 PM
I do have major regrets about Fading Hearts's codebase.

"I'll never have to touch this code again!"

Boy was I wrong.
#indiedev #indiegamedev
November 1, 2024 at 9:28 PM
Reading debates about Solid principles of programming.

I tend to loosely follow it just because I am "lazy in the long term?"

Either that or I just don't want to keep track of too many things in my brain at the same time.

*goes back to doing UE blueprints*

#indiedev #indiegamedev
November 1, 2024 at 9:24 PM
Oh man... experinced an video game ending. Felt the emotions unresolved yet so good.

To the game devs that remember and can make games that move the heart, the future belongs to you.

You only need to look around you to see this is true.

#indiegamedev #indiedev
October 31, 2024 at 10:32 AM
@support.bsky.team Soo...
is there support for a plugin of some kind to auto-glaze/nightshade filter any image hosted on a PDS?

Retweet, share or like to help spread the word... and help this shameless attempt to get more followers. :) Probably won't work.
October 30, 2024 at 12:04 PM
*scary monster appears*

Programmers: Must be holloween

Game Exec: I've heard of race condition based endings. Let's get our writers on that.

Programmers: *jumps out window*

#gamedev
October 30, 2024 at 11:50 AM