Nurzhan Saken
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Nurzhan Saken
@saken.me
programmer (rustlang, kotlin) • github.com/nxsaken
Jittery movement on a pixel grid

#gamedev #indiedev
November 5, 2025 at 3:44 PM
Jitter-free movement on a pixel grid

#gamedev #indiedev
November 5, 2025 at 3:44 PM
Grids and geometry are first-class citizens in my game engine. Same zero-cost APIs are used for graphics, level editor, collision detection, world maps. There's no difference between querying solids in an area and checking if a sprite has pixels of a color along a line. #rustlang #gamedev #indiedev
October 30, 2025 at 10:58 PM
You're asking how efficient I am? It took me more than 2 years to add sprite animations to my game engine...
#rustlang #gamedev #indiedev
October 18, 2025 at 11:36 AM
Blitting images to a pixel buffer with clipping and a moving camera. About to extend this for animation and text rendering. Dogfooding crates.io/crates/clipline for line drawing helps improve the library as well :)

#rustlang #gamedev #pixelart #graphics
October 12, 2025 at 7:53 PM
Just published clipline v4, a rewrite of my line rasterization crate with pixel-perfect clipping!

Star it on GitHub: github.com/nxsaken/clip...
Read the docs: docs.rs/clipline/lat...

#rustlang #pixelart #graphics #rendering #gamedev

🎵: cuddlemeta by lianhua
July 28, 2025 at 2:06 PM
July 6, 2025 at 11:14 AM
July 2, 2025 at 8:03 PM
April 22, 2025 at 7:50 AM