I decided it was time to work on the UI. I needed some better components. More to come, but here are the first few new components. An organism selector, by name. And a selectable interface for which compounds will be displayed on the screen.
I decided it was time to work on the UI. I needed some better components. More to come, but here are the first few new components. An organism selector, by name. And a selectable interface for which compounds will be displayed on the screen.
Changes: prevented organisms from escaping the boundaries.
debugged the organism copy function which is used to create the child object.
Status:
Managed to run the simulation with a single starting organism out to 7 generations before the environment ran out of CO2.
Changes: prevented organisms from escaping the boundaries.
debugged the organism copy function which is used to create the child object.
Status:
Managed to run the simulation with a single starting organism out to 7 generations before the environment ran out of CO2.
Also, I implemented separate environment grid sections so that each grid section could independently track the environmental compounds.
Also, I implemented separate environment grid sections so that each grid section could independently track the environmental compounds.
archive.org/details/msdo...
archive.org/details/msdo...
www.youtube.com/watch?v=IjZO...
Man, that was good times!
www.youtube.com/watch?v=IjZO...
Man, that was good times!
Several months ago I decided I wanted to start to explore evolution through a programmed simulation. It's something that's been on my mind in one form or another for many many years.
Several months ago I decided I wanted to start to explore evolution through a programmed simulation. It's something that's been on my mind in one form or another for many many years.