Likes Kirby 64: The Crystal Shards, Magic Knight Rayearth, Tails from Sonic, and Melty Blood
PFP by @denseblackhole.bsky.social
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.