Drew
banner
sadjoy.com
Drew
@sadjoy.com
https://www.sadjoy.com/
Building Games.
Innovation, technology, humor.
Portland, Oregon
917-379-3437
Animal Crackers: Mobile progress.
A game I'm building on Horizon Worlds Mobile and for the web. Still in development but playable. I'll put a link in thread.

#gamedev #indiedev #screenshotsaturday
May 31, 2025 at 8:57 PM
Walk game hackathon entry is up and playable on Reddit. Please check it out and throw up some art on the walls!

www.reddit.com/r/WalkGame/s...

You just walk around posting graffiti all over.
Hit save to share your work with the world.
March 29, 2025 at 12:40 AM
These city buildings feel like a giant mechanism. The hypnotic movement works so well with two colors. I like it!Placeholder becomes production. Let’s go.
Longest Walk launches 3/27
#gamedev
March 20, 2025 at 5:45 AM
Some years ago, I built this Dog Bark game. It's such a funny little half baked game jam gam. There's so many things I love about it. It might be one worth revisiting.
#gamedev #phaser
March 5, 2025 at 6:26 PM
More studies in automated voice for games. My friend Joules was able to record this in pretty much one take! Amazing!
Go hear the automated voices with your own ears here...
www.sadjoy.com/talky

#gamedev #wip
March 4, 2025 at 7:18 AM
Tandem Pogo Stick animation.
February 28, 2025 at 10:50 PM
For Fingerholers I thought it’d be fun to have talking characters. I was imagining the character voices from the arcade game APB. My initial recordings let to me thinking I could just line up a bunch of syllables and smash them together.
This is the initial result.
www.sadjoy.com/talky
February 27, 2025 at 10:41 PM
I’ve had this game concept for a while. It’s your standard spaghetti kissing game mechanic. You start by eating a big plate of spaghetti then, as you get to the end of your noodle, you realize there’s a character on the other end! That’s when you decide to smooch or not.
February 26, 2025 at 5:34 AM