Sabinayo
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sabinayo.bsky.social
Sabinayo
@sabinayo.bsky.social
#indiegame #developer creating fun #games and #dev #tools.

https://sabinayo.itch.io/ | https://github.com/sabinayo
Hello everyone, I hope you're all having a good day!

I'm making some improvements to "Operation Liberation!!": the second level will now have cameras!

#devlog #indiegame #operationliberation #MadeWithUnity
September 18, 2025 at 11:20 PM
Looks like the doors in my game get a little *too* excited when the player is nearby. Someone needs to calm them down...

#GameDev #bug #MadeWithUnity #OpérationLibération
August 22, 2025 at 2:19 PM
Hello everyone,

Making some progress on the level design for "OPÉRATION LIBÉRATION !!"

I'm using a fantastic #FREE tool called MAST(Modular Asset Staging Tool) that feels a lot like Godot's GridMap. It makes prototyping new areas so much faster.

#devlog #indiedev #MadeWithUnity #GameDevelopment
August 21, 2025 at 7:52 PM
Hello everyone, I hope you're all having a great day!

After a lot of playtesting, the first level of my game is now complete, with all the core mechanics in place.

Time to reveal the project name. Say hello to OPÉRATION LIBÉRATION!!

Here's the game title cover art!
#indiedev #gamedev #devlog
August 16, 2025 at 11:15 PM
Hello everyone,

I'm working on the interactive tutorial for my humorous 3D #stealth game! My goal is to make every interaction feel #juicy.

Here’s a sneak peek... Any guesses what happens when you press the pistol button?

#indiedev #gamedev #MadeWithUnity #mobilegame
August 13, 2025 at 9:43 PM
Please note that the game has not yet been translated into English and is designed for a specific local audience. So some of the text may be difficult to understand for the time being.
But stay tuned, I'll share more updates soon!

#indiedev #MadeWithUnity #indiegame #devlog
August 6, 2025 at 10:40 PM
Hello everyone, I hope you're all having a good day!

This Saturday, I've decided to start updating the Region Editor #plugin I created for #godot.

Several improvements are planned — from UI enhancements to performance optimizations and bug fixes.

Here are some screenshots of the new interface:
May 31, 2025 at 9:27 PM
Hello everyone, I hope you're having a fantastic day!
Today I added a "Copy Popup" feature to #ColorMax, bringing us one step closer to the first release.

#webextension #opera #plugin #webdev #designtools
March 6, 2025 at 8:32 PM
Hello everyone, hope you're having a great day!

I recently switched from Firefox to #Opera for its features.

Any Opera Browser users here?

I'm working on 'ColorMax', an #OpenSource browser extension for Opera, inspired by 'ColorZilla' on chrome.

#indiedev #web #WebExtensions
March 2, 2025 at 12:23 PM
Building a documentation site for Region Editor as the README instructions aren't really good.
I want to provide a clearer and more detailed guide to help everyone make the most out of the plugin.
Your feedback will be highly appreciated once it's live!

#devlog #godot #godotplugin
February 12, 2025 at 10:18 PM
Hello everyone, hope your day is going wonderful!
Today, I introduce my latest #game #prototype!

Stepping into this genre for the first time, and I can't wait to learn and progress.
Watch the video to see the prototype.

#gamedev #indiedev #godot #madewithgodot
February 12, 2025 at 9:54 PM
Hello everyone! Hope you're having a fantastic day!

Just a quick announcement: export as enumeration is now available in the Region Editor plugin! 🎉

Check it out in the video, and as always, thanks for your support!
Stay tuned for more updates!

#devlog #GodotEngine #indiedev #godotplugin
February 1, 2025 at 10:19 PM
I've also added more control over image export to make full use of #Godot's Image Export Options. Tomorrow, I'll finalize this and start working on multiple region export with enumeration!

#devlog #godot #godotplugin #madewithgodot #indiedev
January 31, 2025 at 10:19 PM
Hello everyone,

Here's a quick look at the export options for a single region in #RegionEditor. You can now export any region directly inside #Godot 4 or save it to your local storage, making region separation more efficient.

#GodotEngine #gamedev #Indiedev #devlog #godotplugin
January 31, 2025 at 11:44 AM
Hello everyone! Hope you're having a fantastic day!

Here are some updates on the Region Editor #plugin:

Ui improvements.
Regions Texture modifications added.
Export options added.

A usable version will be available by the end of the week.

Stay tuned!

#devlog #madewithgodot #godot #godotplugin
January 30, 2025 at 10:04 PM
Hello everyone, I hope your day is going wonderfully!

Day2 of the #plugin development:

I’ve added responsiveness to the UI and implemented some useful features to improve usability.

Check out the video to see it in action!

#GodotEngine #madewithgodot #GodotPlugin #devlog #indiedev
January 28, 2025 at 7:21 PM
Here's a quick look at the plugin in action!

#Godot #IndieDev #GodotPlugin #MadeWithGodot
January 27, 2025 at 10:16 PM
A small challenge came up while working in #Godot with these images from "Mossy Cavern." Extracting and organizing the various images in a texture turned out to be a bit tedious.

Instead of using a third-party tool or relying on temporary scripts that lack flexibility, I'll create a #GodotPlugin.
January 27, 2025 at 9:52 PM
Let me know what you think about these changes! Your feedback is always welcome!
January 14, 2025 at 9:47 PM
Hello everyone! Hope you're having an amazing day!

Today i want to share some progress on the remake of sabinayo.itch.io/forest-escape

I've added new visual effects to make the game feel more alive and revamped the character controls for a more dynamic experience.

#devlog #indiegame
January 14, 2025 at 9:47 PM
Hello everyone, hope your day is going(or has gone) amazing!

Thanks to your awesome feedback, i’m currently working on new design samples and crafting a brand-new trailer to bring more life and excitement to #AnimalTrapEscape

I’d love to hear your thoughts on these designs!

#devlog #indiegame
January 10, 2025 at 10:06 PM
🎉 100+ followers! 🎉
A huge THANK YOU to everyone for your support!

Here’s a sneak peek video of the remake of the tutorial level from "Forest Escape", now featuring brand-new assets and visuals!
I’m also considering adding a story to make the game more engaging.

#devlog #indiegame #remake
January 6, 2025 at 10:16 PM
Hello everyone! Hope your day is going (or has gone) amazing!

I’m remaking a game I made for the #gogogodotjam ! It didn’t win, but some people really liked it. 🕹️

link: sabinayo.itch.io/forest-escape

Now, I need your help, should I keep the old assets or go for the new ones?

#devlog #indiegame
December 29, 2024 at 9:23 PM
Hello, happy #ScreenshotSaturday.
Here are some of my #indiegame projects:

Animal Trap Escape: sahel-sunrise-interactive.itch.io/animal-trap-...
Draint-it: sabinayo.itch.io/drain-it

I hope you have a great time playing them!

#madewithgodot #indiegamedev #puzzle #animals
December 28, 2024 at 10:18 AM
"Drain it!” update coming soon. You'll now be able to take screenshot of your game and share it !

#devlog #gamedev #indiegame #madewithgodot
December 19, 2024 at 6:11 PM