AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Looking forward to reading!
Looking forward to reading!
Each game will have its own stories of course! But starting with stories is a powerful technique.
Each game will have its own stories of course! But starting with stories is a powerful technique.
Similarly with social sims, but starting with stories (experienced first hand), and then back solving for systems that can generate those.
Similarly with social sims, but starting with stories (experienced first hand), and then back solving for systems that can generate those.
E.g. getting an LLM to produce good Prolog code sounds maybe viable?
E.g. getting an LLM to produce good Prolog code sounds maybe viable?
Except for me that was the last paper in grad school :)
Except for me that was the last paper in grad school :)
And now I'm curious if any interesting use cases stand out?
And now I'm curious if any interesting use cases stand out?
And on Saturday I was back at Quimby's buying Book Two because I *had to* learn how this world turns out. :)
(And if you're in Chicago, both Quimby's and Women and Children First have it in stock!)
And on Saturday I was back at Quimby's buying Book Two because I *had to* learn how this world turns out. :)
(And if you're in Chicago, both Quimby's and Women and Children First have it in stock!)