Robert Zubek
rzubek.bsky.social
Robert Zubek
@rzubek.bsky.social
Making games for longer than seems advisable.
AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Oh that is interesting, and especially looking back at that very difficult period of time - which keeps reverberating, even though chronologically it's way in the past.

Looking forward to reading!
October 12, 2025 at 6:02 PM
Whoa didn't know you have a new book out!
October 12, 2025 at 3:42 AM
E.g. in City of Gangsters we explicitly wanted to be able to produce stories of illicit business deals but also betreyal and revenge, and this drove systems design.

Each game will have its own stories of course! But starting with stories is a powerful technique.
October 11, 2025 at 7:50 PM
As game devs were used to thinking of player experience and flow, and then back solving for systems and mechanics.

Similarly with social sims, but starting with stories (experienced first hand), and then back solving for systems that can generate those.
October 11, 2025 at 7:43 PM
Interesting that they released it to the public, and not just to partners
September 1, 2025 at 5:31 PM
That is amazing news. Congratulations to the whole team!
August 20, 2025 at 1:01 PM
I have a running theory that the killer app for LLMs is going to be as translators from ambiguous human language to all sorts of formal systems.

E.g. getting an LLM to produce good Prolog code sounds maybe viable?
August 3, 2025 at 6:11 PM
Glad you enjoyed it! :)
August 1, 2025 at 3:28 AM
You and me both!

Except for me that was the last paper in grad school :)
July 29, 2025 at 3:39 AM
Thanks for the reco - it looks really interesting!
July 27, 2025 at 1:40 AM
Oh yeah that is unexpected!
June 26, 2025 at 4:07 AM
Yeah, it's a convenient way to get something *kinda like* a fuzzy semantics similarity, but it's definitely not actual semantics, and there's a bunch of non-semantic info mixed in there too (e.g. word morphology).

And now I'm curious if any interesting use cases stand out?
June 24, 2025 at 1:23 PM
I'm physically in pain reading this article
June 23, 2025 at 1:49 AM
...and it's such a fantastic, innovative indie visual novel. Ware's quote is right on. Recommended!

And on Saturday I was back at Quimby's buying Book Two because I *had to* learn how this world turns out. :)

(And if you're in Chicago, both Quimby's and Women and Children First have it in stock!)
June 23, 2025 at 1:34 AM
No better way to celebrate
May 29, 2025 at 12:49 PM
Top notch biting satire, no notes :)
May 26, 2025 at 2:14 AM