ryanpaddy.bsky.social
@ryanpaddy.bsky.social
Parody account that takes people’s posts (in this case yours) and changes “cyber” to “potato”.
January 26, 2025 at 6:44 AM
How influential has The Black Hart of Camelot been? That's hard to say. It had innovative aspects, but there were many wider influences happening at the same time, like the #nordiclarp movement. I would love to hear any stories you have of how running or playing the scenario affected your larping.
January 25, 2025 at 12:58 PM
The published version of The Black Hart of Camelot included many tweaks to improve gameplay, and also a detailed explanation of the scenario for the GM. In 16 years since publication it has been run all over the world, often at conventions. I love hearing about the various runs and seeing photos.
January 25, 2025 at 12:58 PM
The many contradictory versions of Arthurian myth provided lots of options for writing the scenario, making it unpredictable even to fans. To allow for both the Christian and pagan themes common to the genre, I envisioned God's creation as including wondrous mysteries unknown to the common people.
January 25, 2025 at 12:58 PM
Various hidden game mechanics are in play to determine the outcome of deals made at the gathering. For example, one mechanic deals with Arthur's lords conspiring to go to war with him. Who would win? Merlin is used to channel the results of these hidden mechanics back into the game as prophesies.
January 25, 2025 at 12:58 PM
It's a classic secrets-and-powers game, but there is also the option for combat to resolve matters of honour, trial by combat, or the looming possibility of a brutal uprising.
January 25, 2025 at 12:58 PM
The first run was at Chimera larp convention in Auckland, New Zealand in 2009. Using a scout camp meant games could be either in halls or in the wooded grounds of the camp. A grassy area surrounded by forest made the perfect setting for Arthur to meet with his lords and their families and knights.
January 25, 2025 at 12:58 PM
Another innovation in The Black Hart of Camelot was the "verily" mechanic. Rather than having a lot of different verbal calls for the effects of sorcery, there was a single special word. Anything that was said after "verily" must be taken as true. This made magic immersive and unpredictable.
January 25, 2025 at 12:58 PM
As I saw it, the way you resolve combat is independent of who writes the characters and whether the game is a campaign or one-shot. This might seem obvious now, but at the time I had a lot of arguments about it on larp forums. So I wrote a one-shot larp with pregenerated characters and foam weapons.
January 25, 2025 at 12:58 PM
I also had a #larp axe to grind. The prevailing view (e.g. in The Book of Larp) was that larps had either: 1) player-made characters with foam weapons in campaigns, or 2) GM-written characters with abstract conflict resolution in one-shots. I wanted to write a larp to prove this a false dichotomy.
January 25, 2025 at 12:58 PM
White in turn was inspired by the 15th-century classic Le Morte d'Arthur by Thomas Malory. When writing the #larp I often referenced Malory, an encyclopaedia of Arthurian myth, and other sources, but I came back to White for the emotional depth of his characters.
January 25, 2025 at 12:58 PM
I fell in love with Arthurian legend reading The Once and Future King by TH White. I'm now reading it to my son. The prose is lyrical, the characters whimsical and tragic. It begins light-heartedly but with political parables of might versus justice that play out as the tone darkens across 4 books.
January 25, 2025 at 12:58 PM