RyanImelDM
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ryanimeldm.bsky.social
RyanImelDM
@ryanimeldm.bsky.social
My name’s Ryan, and I’m a dungeon master and crafter, mostly for D&D 5th Edition. I post daily about game design, terrain builds, and mini painting.
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My name’s Ryan, and I’m a dungeon master, game designer, and crafter. I run 2 homebrew campaigns each week for friends & family, each of which has been running for 4 years now.

I post videos almost every day. I talk about one shots, props, crafting, and all the crazy ideas I try at the table.
I’m proud to have released my first printed gaming product! (It’s available digital-only too.)

Encounters to Inspire is a 2-pack of books full of tables designed to bring more interesting monstrous and mysterious encounters to your table. I’ve even rolled ideas worthy of their own campaigns.
Encounters to Inspire Book 2-Pack (Print + Digital)
Each of these little books is full of encounter ideas and tables to help you put together your next game. "Monstrous" is all monster encounters and "Mysterious" is full of head-scratchers to pull your...
shop.ryanimeldm.com
November 24, 2025 at 1:57 PM
Being a dungeon master is a bit like being a magician. You can jump off the stage to join the audience and enjoy another magician’s work (as a player) but you’re always going to know how the tricks work.
October 23, 2025 at 12:22 AM
One of my pet peeves is seeing “thin your paints” as the number one piece of advice for new miniature painters.

I’d rather point to the 2-foot rule. When a mini is actually on the table nobody can see all the details. Your work will actually look better than you thought!
September 28, 2025 at 2:50 PM
Okay, I think this is just the right amount of chaos now. Nothing more to add…

…almost positive. Pretty sure…
August 18, 2025 at 2:01 PM
Adding magnetized papers to my foam tables has been the highlight of my cottage build lately.

I love that “thunk” sound when the magnets connect.
August 17, 2025 at 11:14 PM
The first notes I ever prepped to run the game were terrible.

I wrote out a notecard for each NPC, with full quotes of what they would say. Most of my notes were still following the “yellow box” examples from modules (which aren’t great).

(1/3)
February 7, 2025 at 1:32 PM
I make terrain for my games. Typically I set up a scene ahead of time, anticipating locations combat could take place. Sometimes I use terrain for other types of encounters, but it’s usually combat.

When my players are clever, avoid trouble, or otherwise outsmart their enemies…
February 6, 2025 at 12:31 PM
“Railroading” has become a really unhelpful word. At best it points vaguely at a style of game design that downplays player agency. At worst it makes it so much harder to talk about game design principles by hand waving “bad practices” without really identifying what any of those practices are.
February 5, 2025 at 1:38 PM
Going live for a few hours, working on a one shot I've been developing. youtube.com/live/GfdqNUg...
Why do players investigate? | Preparing to Fail
YouTube video by RyanImelDM
youtube.com
February 4, 2025 at 8:11 PM
I love the feywild, as a concept. But I also think my love for it is the reason I don’t have as many weird and exotic locations in my world as I should.
February 4, 2025 at 1:19 PM
Here’s my new favorite thing to do when prepping my games.

I ask myself how I would handle it if the players made that one game-breaking decision I’m secretly hoping they don’t make. We all have one of those.

Destroy the sacred artifact. Guess the traitor right away. Let the guild fail.
February 4, 2025 at 3:35 AM
My name’s Ryan, and I’m a dungeon master, game designer, and crafter. I run 2 homebrew campaigns each week for friends & family, each of which has been running for 4 years now.

I post videos almost every day. I talk about one shots, props, crafting, and all the crazy ideas I try at the table.
February 4, 2025 at 3:05 AM