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rwx0615.bsky.social
@rwx0615.bsky.social
Speaking of the third level, it reminds me of my childhood—I got so close to beating Satan, but then got swarmed by all kinds of monsters and had to start over. I almost smashed my iPad back then.😇😇😇
February 10, 2026 at 2:50 PM
That’s why I think a map is especially important.But I still understand and support the developer's ideas and plans. Perhaps the absence of a map will bring more thrill and fun to the game.🥰😍
February 10, 2026 at 2:34 PM
However, by the third level, the large number of rats, clowns, demonesses, laser-shooting flying heads, and even mini-Satans (these are some of the tougher enemies I remember) make exploration very costly. Players need to quickly find their way back to the exit when facing deadly threats.
February 10, 2026 at 2:33 PM
Thank you so much for the explanation. I understand now why the map was removed. I’d like to share my personal experience to explain why I particularly notice the absence of a map: In the current version, the monsters in the first few levels are not very strong, so I can explore freely to find items
February 10, 2026 at 2:31 PM
By the way, I remember when I played this game on the iPad before, there was a minimap. I’m not sure why it’s missing in the beta version—was it removed, or maybe I just can’t find it?
February 10, 2026 at 4:47 AM
That's great👍
February 10, 2026 at 4:17 AM
Maybe this will be clear.
February 4, 2026 at 3:10 PM
Yes,this is what I want to express.
February 4, 2026 at 2:51 PM
My description was not precise. What I meant is that after completing all levels in the beta version, clicking "Continue Game" will return the player to the exit of the final level. At that point, the monsters will not attack the player standing at the exit.
February 4, 2026 at 2:50 PM
They will simply stand still until the player leaves the exit and moves to other areas of the level.I just tried going back to fight the silver dragon, but it just stood there motionless and let me kill it. I'm sorry that I defeated it in such an unfair way.
February 4, 2026 at 2:45 PM
I’m sorry to bother the developers again, but I’ve noticed an issue: in the current beta version, after the player escapes, if they choose to return to the game from the interface, all monsters will not attack the player.
February 4, 2026 at 2:43 PM
I still remember a really annoying monster in the second level: it’s a metal rat-shaped helmet that constantly follows the player, blocking the way, and worst of all, the player can't kill it. That was truly frustrating.I wonder if it will still appear in the full version of the game.
February 4, 2026 at 2:32 PM
Although I've played this game hundreds of times, I have never encountered this monster in the iPad version. Admittedly, I was already startled by some rare monsters when I played the game—they dealt way too much damage.
February 4, 2026 at 2:29 PM
That really surprised me. I couldn't believe that I discovered an Easter egg. I felt I'd never seen this monster before,and its design is really astonishing. I hit it a few times with my wooden sword and then ran away—it's really tough to deal with.
February 4, 2026 at 2:26 PM
Ah, I see. I might be remembering it wrong. The last time I played this game was many years ago. But the skeleton soldiers are really challenging now—I often get surrounded by the resurrected ones😭.
February 4, 2026 at 2:19 PM
I've also come across a strange monster that I've never encountered before. It deals very high damage and is capable of ranged attacks, but there appears to be an issue with its model — it seems buggy. I've attached a screenshot below for reference.
February 4, 2026 at 5:19 AM
I've found that in the demo version, the resurrection probability of skeleton soldiers is much higher than when I played before, and it seems that the player's health regeneration rate is also slower than before. Is this a difficulty issue or did the developers change the probabilities?
February 4, 2026 at 5:17 AM
Thank you very much for your reply.I have added the game to my Steam wishlist. I am really looking forward to the release of the full game.
February 2, 2026 at 3:10 AM
And when I played before, there was a special game mode called "mini-game", which gave you some specific items, characters and skills to escape or kill a specific enemy. This mode was also very fun. I hope to see it in the final full version.
February 1, 2026 at 9:25 AM
Another character I really liked was a special agent holding a gun. His weapon was a triple-shot pistol.I remember one skill was to circle around and randomly shoot various items in all directions (even possibly killing himself), causing random damage to the surroundings.
February 1, 2026 at 9:25 AM
One looked like the bandit in the first level, except the color of the clothes was changed, and their attack methods were exactly the same as the bandit in the dungeon. One of the skills was to take pictures of the enemies to stun them. I forgot the others.
February 1, 2026 at 9:23 AM
Every time I killed Satan, seeing the celebration animation in the church at the back would make me very happy.
However, I have a few questions to ask the developers: 1. Why are many of the initial characters missing? I remember that I had previously played two free initial characters.
February 1, 2026 at 9:22 AM
I played this game many years ago. At that time, I was playing it day and night, hiding from my parents on the iPad. I have always loved this game. Later, when I grew up and got an new iPad, I found that this game couldn't be played anymore. It was really a pity.
February 1, 2026 at 9:17 AM