Stephane Hockenhull 🕹
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rv6502.bsky.social
Stephane Hockenhull 🕹
@rv6502.bsky.social
Indie game developer for over 30 years. Over 40 published. I make stuff happen.
Looks just right to me.

You could add a tiny bit of initial inertia (just a short lerp between the old ahead-target and new ahead-target, starting on new direction press) to the movement to have a dampened acceleration when going in an opposite direction but otherwise It's just the amount I'd want.
July 4, 2025 at 11:10 PM