Rusty XYZ
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rustyxyz.bsky.social
Rusty XYZ
@rustyxyz.bsky.social
finding x, asking y, putting the z in disruption
an engineer, slighty rusty 🦀
| Debt-based dreams, circular schemes,
| Vendor loans and revenue memes.
| Synthetic flow, mismatched dates,
| Regulators captured - fate awaits. 💥
sang the cute lil' Bad Bubble

[ #AI, #LLM, #AiBubble ]
[Image credit by Alberto Miranda, source Financial Times]
November 12, 2025 at 12:43 PM
None at the actual place it was painted...
November 2, 2025 at 5:56 PM
Retired bevy_polyline (thank you for your work) for drawing lines with advent of retained gizmos in bevy. I also started to use colour based on feature rather than location (debug).
October 11, 2025 at 8:52 AM
After reconsidering, maybe I am a Robot?
October 9, 2025 at 6:26 AM
render gone wrong, but then strangely actually looks quite interesting. bevy open streetmap.
October 4, 2025 at 9:23 PM
he's a numbers man
September 28, 2025 at 5:16 PM
I did something bad (no not Taylor Swift)
September 18, 2025 at 10:52 AM
today added polygons using #earcutr in bevy, yes the colours arw horrible, its just debugging..
September 7, 2025 at 5:25 PM
yesterday realizing had twice as many objects than i needed to actual render the view in bevy
September 7, 2025 at 5:06 PM
not the way to start your day
September 1, 2025 at 7:15 AM
#carfest the window into my soul
August 24, 2025 at 5:05 PM
two weeks of hols, but somehow #rust still follows me
July 31, 2025 at 4:02 PM
July 29, 2025 at 10:14 PM
this tima via a memmapfile to allow data paging
July 20, 2025 at 12:13 PM
plotting all of london as vectors defo needs LOD
July 20, 2025 at 10:05 AM
day 5, more colour so i can understand my partioning system better. rust/bevy/openstreetmap combination starting tom come together
July 20, 2025 at 9:33 AM
day 4 at very detailed zoom, might need of bigger palette... also after naively asking bevy to render 16^16 entities means i need LOD quicker than i thought... also dont get me started on LonLat vs LatLon
July 13, 2025 at 9:51 PM
day three of bevy game, somehow its the deathstar!
(reader, it is not the deathstar)
July 12, 2025 at 2:49 PM
day 2 of game, really helping remove some of the rust from my rust skills :-) bevy gizmos really understand if algorithm gives results i like (unit testing give me more binary right or wrong..). wondering how xray/golden/snapshot/printer test looks like in game dev..
July 6, 2025 at 5:38 PM
Spent day rebuilding something that was a failed effort a few years ago, c#/silverlight could not mange it, but rust/bevy looking not just good but levelled up. Not much to look at, but hopefully a game - my first ever
July 5, 2025 at 8:08 PM
oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy oh boy
July 5, 2025 at 6:44 PM
this maybe?
June 28, 2025 at 5:44 PM
Accidental corner of england filled with Taylor Swift songs... swiftland?
June 10, 2025 at 5:28 PM
May 21, 2025 at 1:28 PM
UK: hold my beer (not german std)
April 30, 2025 at 6:13 PM