Rusty Starfyre
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rustystarfyre.bsky.social
Rusty Starfyre
@rustystarfyre.bsky.social
Game designer and developer, Dad, Generalized Nuisance, and Master of Games of a tabletop nature.

he/him
I went back to my first #gamedev project with a friend and managed to get it going again. I had so many problems before but it's all coming back together. I'm excited where it might go! Just basics ATM but going well! #indiedev #VoxelFighter #StarfyreGames
November 14, 2025 at 3:36 PM
huzzah! enemy instantiation and generators work they even follow the waypoints I've set.

working on two projects at a time though is an experience. I keep reaching for the wrong script files. #indiedev #madewithunity #gamedev
October 27, 2025 at 6:34 PM
WOOHOO! Finally, after weeks of coding (actually not that much, I have a family who require my attention occasionally, but a lot of time still...)
My Combat System is FINALLY Tenable.
F*%K YES!
#madewithunity #indiedev #gamedev
October 8, 2025 at 10:35 AM
tried sorting out combat today, realised I was dumb as unity destroys game objects between scenes so my characters don't have weapons now.
gave up and switched to turbo pascal and wrote a quick program that printed out 'You Suck!' 100 times at me.
that one worked at least.
#indiegamedev #devjourney
September 4, 2025 at 1:05 PM
as anyone with kids of school age can probably attest, trying to get away and do some work during the school holidays is sort of like trying to escape colditz in 1944. As such I've lost a bit of momentum with development and I'm quite worried I can't get it back again. #solodev #indiedev #devjourney
August 11, 2025 at 10:56 PM
Yeah .... combat systems.
I didn't realize how complex this was going to get. need to have a menu to select actions, enemy to attack, have to calculate what the ability does. even a simple attack action is complicated. I'm never going to be able to do this 😨😭 #madewithunity #solodev #indiedev.
July 28, 2025 at 1:26 PM
Yeah! My combat transition logic works! whoop whoop! takes active party and instantiates AND takes my randomised enemies and instantiates! chuffed! #SoloDev #indiedev #madewithunity yeah!
July 26, 2025 at 10:50 PM
Well its been a little while #indiedev So i thought i'd post a bit. I'm currently trying to work on the dialogue system (which is from scratch) and try to write a good combat system. I spent a lot of the last fortnight on dialogue so i started combat today. Its a big job! #gamedev #UnityDev eek!
July 21, 2025 at 3:24 PM
well, after a late one last night, I now have, hobbled together, expandable and partly modular systems for Dialogue, Dialogue Commands, Party mechanics, incl. switching members and equipping inventory. Stats based chars,
Choice driven Character Creation and record persistence. wow
#indiedev #solodev
June 24, 2025 at 12:43 PM
Messed around a bit with asthetics for the game, and added inventory equip/unequip/drop and party member at a glance stats. Also Changed the backend so that everything runs off partyMember class now, and player is global storage. Busy Week!
#indiedev #MadeWithUnity #gamedevs #unity3d
June 19, 2025 at 4:57 PM
trying to figure out how to add NPC party members for my game. I mean they obvs have to be scriptableobjects right, and then i suppose they'll need a monoscript to use that object, then add to a prefab. But where should all the stat maths go? ScriptObj or Monoscript? Arrrgh! #indiedev #madewithunity
June 13, 2025 at 2:01 PM
whose dumb idea was it to make an RPG with a combat system.....
Oh right yeah....
Damn.
These things are hard to figure out!
May have bitten off more than I can chew but persisting!
#SoloDev #indiedev #madewithunity
May 20, 2025 at 2:39 PM
Well i've found some assets that i might be able to use and mixed them up with existing ones to produce the following look. I think it's closer to what I was thinking of originally. What does everyone else think? 2.5D or 2D FTW?
2d one in the replies. #solodev #madewithunity #indiedev #gamedev
May 12, 2025 at 3:56 PM
Managed to get back to designing my game again. decided to try and blend 2d and 3d into a retro hodge podge. my voxel editing skills are fricking awful though. Sorry to any artists out there! #IndieDev #MadeWithUnity #GameDev #RetroGaming I really need a #GameArtist
May 9, 2025 at 3:16 PM
it really grinds my gears when a git merge deleted random files that weren't even changed in the other branch! #Github #MadeWithUnity #IndieDev
April 23, 2025 at 1:02 PM
Hey #IndieDevs and #SoloDevs, In #UnityEngine, how many lines of code is too many for a c# class? if say you have a player class and you use it to deal with equipping items to the player ...
March 19, 2025 at 12:34 AM
well I seem to have wrestled my spaghetti code into an ostensibly functioning inventory and equipment system. Woot! #MadeWithUnity #IndieDevs #solodev
March 17, 2025 at 6:59 PM
when you first start coding, they teach you very earnestly to use as little code as possible, where possible. And, to try and keep each class and script small. So today, when I realised my Player class had exceeded 350 lines, I panicked. Until I read other people's code. 😆 #Coding #Gamedevs #Unity
March 12, 2025 at 2:16 PM
So today I started programming an inventory system Using scriptableobjects. realised SOs still need to be attached to something to be used. Made item class, realised need to make a list of objects so they could be instantiated. Have 5 uncompleted scripts at end of day. #Unity2d #GameDev #IndieDev
March 10, 2025 at 6:44 PM
I have a Dialogue System! The game skeleton proceeds apace. Next prototyping will be implementing some kind of karma or relationship value to the various choices. Or maybe a combat prototype to test my stats and class system! #unity2d #indiedevs #gamedevs
March 7, 2025 at 8:20 PM
hi there. So it has been a while! See, I've been trying to plan several game projects, #solodev ones and I've had less success than I'd hoped with all except one. And _then_ I decided to add NPCS with dialogue to it. The task is daunting and I haven't even considered combat yet! #indiedevs #unity2d
March 4, 2025 at 7:50 PM
everytime I play ME2 that one scene with Mordin just makes me laugh so much. especially the awkward silence
February 18, 2025 at 12:12 AM
Yay starting to bring together a simple stats and combat system for my text game. Need to move the output to a windows form or find some other way to generate a window in #csharp #Dotnet 8. I'd prefer to make it crossplatform, but hey... Anyone got any ideas?
#indiedev #gamedevs
January 21, 2025 at 6:10 PM
"Create a simple text game in c# " I said.
"Try and use Regex for inputs" I returned.
"Try and give it a windows form frontend so it looks nicer" I said.
Turns out, if you start a console application and then later on, decide to put a windows form on top of it, it hurts.
A lot. #CSharp #VisualStudio
January 14, 2025 at 3:33 PM
Huzzah! my learning continues, I am on the way to learning....
_Regular Expressions_
(given I have no formal training so far, it's big step for me.) can't be a dev without regex!
#codinglife #learncoding
January 8, 2025 at 4:16 PM