Rumbleminze
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rumbleminze.bsky.social
Rumbleminze
@rumbleminze.bsky.social
he/him

Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES

https://ko-fi.com/rumbleminze
Additionally, another cool romhack feature that I just finished is the map that's accessible when you pres Select, this map was available in the FDS manual, and maybe could help make sense of the crazy world Simon is in:
October 26, 2025 at 11:21 PM
I've just put the last finishing touches on a Beta version of Castlevania II for the SNES. A big part of the last couple weeks were getting this intro scene from the Enhanced Romhack working on the SNES:
October 26, 2025 at 11:21 PM
Another post on Castlevania II Progress!

I'm in the middle of tackling attributes, which control the palettes the BG tiles use. It's one of the more complicated undertakings in the ports, but it's coming along nicely! Here's a couple minutes of footage of the beginning of the game.
September 28, 2025 at 2:07 AM
I've been playing through my FDS version of Castlevania II, and the music is just a joy (apologies for the 10s of FDS loading at the beginning)
September 26, 2025 at 2:10 AM
I knew this part of the port would be hairy, and there's still some quirks to work out, but the SRAM saving/loading is working!
September 7, 2025 at 9:09 PM
@displacedgamers.bsky.social this one's for you. first screen of Rover Mansion comparison. NES has lots of noticeable lag, the early version of my SNES port is buttery smooth. Also, sprite palettes are all updated, and BG tile palettes are updated, but everything is using palette 0.
September 6, 2025 at 1:58 AM
Castlevania II Enhanced progress update! Getting into the main game now, and while palettes aren't ported yet, the game is surprisingly playable. Lots more to do yet!
September 3, 2025 at 2:24 AM
Works great 👍
August 2, 2025 at 2:35 AM
So disabling the sprite shuffling is trivial, but since the sprites aren't logically ordered, it just results in some Simon sprites being always overwritten by things like the torches:

We'd have to rewrite a bunch of logic to force Simon sprites to the front of the sprite list.
July 27, 2025 at 4:09 PM
It's very oddly satisfying to watch in the Mesen sprite viewer
July 26, 2025 at 9:24 PM
A rumble controller. For the SNES. For Castlevania.

What a day to be alive. Shoutouts to @randallinden.bsky.social and @limitedrungames.com !
July 19, 2025 at 10:44 PM