Technically a game dev
** And allow concave colliders by decomposing them into convex hulls. The more I've thought about this one the less I've understood it
*** And also make this account for child / parent entities but that's easy again
Also have a clip of a funny bu
** And allow concave colliders by decomposing them into convex hulls. The more I've thought about this one the less I've understood it
*** And also make this account for child / parent entities but that's easy again
Also have a clip of a funny bu