Matt Rudder // MisterHex
rudder.dev
Matt Rudder // MisterHex
@rudder.dev
🏢 Sr. Software Engineer, Collab Experience at #Twitch | twitch.tv/MisterHex
⏮️ Previously: #Twitch Extensions, Game Dev
🌕 Indie Game Maker, Graphics Coder
📍 ATX
🌎 https://rudder.dev
🙋‍♂️ he/him
I think would expect an empty vec, with length validation app-side if the strings are required (or attribute to clear up ambiguity). Nothing in the attributes or type def make me think zero is an invalid number of strings.
September 10, 2025 at 3:51 PM
I don’t remember for sure, but you might have to pick a custom install vs picking the defaults to get to that UI.
May 22, 2025 at 8:23 PM
The installer won’t format them by default, but there’s a “quick format” option you can use when you’re selecting which drive to install the OS on.
May 22, 2025 at 8:19 PM
Love this! Thanks for supporting live content in such an extendable way 💜
May 19, 2025 at 5:20 PM
Reposted by Matt Rudder // MisterHex
Me, next time I need to take a mental health day
May 9, 2025 at 10:56 PM
Me, next time I need to take a mental health day
May 9, 2025 at 10:56 PM
I’ve always had trouble feeling like I’m unaccomplished when my weekends are filled with incomplete side projects, where I jump to follow the next curiosity, but contextualizing it in this way seems super helpful.
April 28, 2025 at 4:20 PM
Happy Birthday, Meg!
April 20, 2025 at 8:06 PM
🫣
April 5, 2025 at 3:03 AM
Granted this was back before Unity got popular and Unreal wasn’t quite as accessible so maybe it was more of a requirement to build your own tech. 🙂
March 14, 2025 at 5:55 PM
Projects were scrappy and minimal as a result, but the team could speak to the tech decisions on a deep level. No shade to anyone using off the shelf engines, but it’s important to know how they work, because things will inevitably go off the rails and teams need to know how to course correct.
March 14, 2025 at 5:52 PM
I have plenty of criticism for game dev specific programs after graduating from one, but something they did right was forcing final projects to be engine-less. You could pick one middleware, but everything else had to be team built, including DCC to runtime asset pipelines.
March 14, 2025 at 5:52 PM
In my experience, the text rendering is slightly better in macOS on QD-OLED given text tends to be slightly heavier with their rendering, but still noticeably fuzzy. The best workaround for me was moving from 1440p to 4k
March 12, 2025 at 3:40 PM
Also, some people can be sensitive to how OLED pixels work as they are effectively pulsing on/off at a very fast rate to control brightness. I imagine this is a bigger problem if you’re reading text for extended periods though
March 12, 2025 at 3:29 PM
One factor is subpixel layout. Some OLED displays arrange the subpixels in a triangle, or with an extra white subpixel which isn’t as compatible with text anti-aliasing algorithms on Windows, so text can look fuzzy/hard to read. I had this issue with a 1440p display, but upgrading to 4k addressed it
March 12, 2025 at 3:29 PM
Hard agree. My partner is a federal employee and watching the Dems do literally nothing while Musk dismantles departments around hers is so damn infuriating.
March 6, 2025 at 8:30 PM
I’ve been able to apply this to other systems languages but for some reason it stumps me when I try it in Rust. Looking forward to reading about your insights!
March 6, 2025 at 8:25 PM
This one is such a banger too! Guns of Fury got its hooks into me good this weekend.
February 25, 2025 at 8:08 PM
😍
February 19, 2025 at 3:31 AM