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ruariroot.bsky.social
ruari :3
@ruariroot.bsky.social
narrative & game designer | WomenIn 2026 Scholar | previous diablo 4 lvl design intern | nyu game design bfa ‘26 | they/she | ruariroot.com

reject humanity and become swag!!
i think then maybe play around with it! I often find when it comes to designing ui in games i tend to lean towards how players would describe what they are looking for or doing. Like out loud if you were to ask a player which one they liked better you would probably say “this one” or “that one”
October 18, 2025 at 8:06 PM
you could also go the pokémon “which one are you” route where you show both options on screen and ask players to pick which one they want and that way there’s no words. or you can change it to like “this one” and “that one” because ultimately players are choosing based off how it looks not the words
October 18, 2025 at 6:40 AM
wow a lot of typos on my end. my bad but hopefully that made sense!
October 18, 2025 at 6:22 AM
Sorry i don’t have an “answer” per se but i think it’s important to not get too hung up on it when trying to brainstorm. honestly i would playtest them out. even paper prototyping which just showing the options and asking people which words they respond to better / responded to in the way you want
October 18, 2025 at 6:19 AM
i think detaching sex from the labels is a good start but without making a very detailed and customizable model it might be very hard to find something that doesn’t play into stereotypes.
October 18, 2025 at 6:19 AM
i mean without having a lot of in game models, it’s hard to really avoid having premade models that really skew towards a stereotype so i think that nothing will end up feeling perfect.
October 18, 2025 at 6:19 AM
i’m so sorry emma :(
September 4, 2025 at 4:02 PM
oh my gosh ash i am so sorry. sending you all the love in the world <33333
August 11, 2025 at 6:21 PM