https://roystan.net/
https://www.twitch.tv/roystanhonks
https://store.steampowered.com/app/1116540/DAVIGO_VR_vs_PC/
www.youtube.com/watch?v=FywK...
www.youtube.com/watch?v=FywK...
Also yeah, Burst did massively improve the performance, much closer to what I'd expect now.
Also yeah, Burst did massively improve the performance, much closer to what I'd expect now.
As a "stateless" and deterministic* physics engine, it's ideal for online networking, where clients are frequently fed new states from the server, sliding the entire world back and forth through time. PhysX is not ideal for this.
As a "stateless" and deterministic* physics engine, it's ideal for online networking, where clients are frequently fed new states from the server, sliding the entire world back and forth through time. PhysX is not ideal for this.
UPhysics: github.com/IronWarrior/...
PhysX: github.com/IronWarrior/...
This seems pretty out there to me. Obviously I'd expect performance overhead from re-wrapping it, but I figured the above test should eliminate that as relevant.
UPhysics: github.com/IronWarrior/...
PhysX: github.com/IronWarrior/...
This seems pretty out there to me. Obviously I'd expect performance overhead from re-wrapping it, but I figured the above test should eliminate that as relevant.
github.com/IronWarrior/...
github.com/IronWarrior/...