Roystan
roystan.net
Roystan
@roystan.net
Was surprisingly hard to quickly get Link to the Forest Temple boss room without like...actually beating the entire temple (ended up spoofing a save file to get me to the entrance, and then using this clip).

www.youtube.com/watch?v=FywK...
February 25, 2025 at 4:20 PM
Yes, I was referring to the linked GitHub repo above, where I am wrapping UPhysics as an alternative to the existing ECS wrapper.

Also yeah, Burst did massively improve the performance, much closer to what I'd expect now.
January 8, 2025 at 1:53 AM
Those that haven't used UPhysics might wonder why I care at all.

As a "stateless" and deterministic* physics engine, it's ideal for online networking, where clients are frequently fed new states from the server, sliding the entire world back and forth through time. PhysX is not ideal for this.
January 2, 2025 at 4:52 AM
You can see the lines that are profiled here:

UPhysics: github.com/IronWarrior/...

PhysX: github.com/IronWarrior/...

This seems pretty out there to me. Obviously I'd expect performance overhead from re-wrapping it, but I figured the above test should eliminate that as relevant.
January 2, 2025 at 4:52 AM
If the wording above seems strange, it's because I was testing PhysX against my Game Object wrapper for UPhysics. Although I haven't optimized the package at all, this shouldn't be relevant as I'm only profiling the Simulation.ScheduleStepJobs method.

github.com/IronWarrior/...
GitHub - IronWarrior/UnityPhysics-GameObjects: Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS). - IronWarrior/UnityPhysics-GameObjects
github.com
January 2, 2025 at 4:52 AM
Gotta publicly find Facebook Marketplace for its societal value.
November 25, 2024 at 6:29 AM
Maybe, like a lot of issues of scarcity, it's less a problem of quantity and more of distribution.
November 25, 2024 at 4:53 AM
I feel this way when seeing a lot of things--do we need more flowerpots packing the shelves of Home Hardware when there are probably billions of unused ones hiding in our homes? How many more coffee mugs does humanity actually need?
November 25, 2024 at 4:53 AM