Roy Makes
banner
roymakes.bsky.social
Roy Makes
@roymakes.bsky.social
Scottish Game Developer / Writer / Artist / Voice Actor, wearing too many hats that give him a sore neck. Working at Bounder Games and Fife College.

Join us at Discord: https://discord.gg/EFTWQYh3
Having a blast watching my wife play Dynasty Warriors: Origins. We're both old hat to the series (4 and 5 specifically), but further sequels disappointed us.

Hearing that Origins only had a single playable character made us skeptical, but I'm really glad we gave it a try!
June 11, 2025 at 7:48 PM
To describe how fickle I am, a single positive comment on an old video was enough to get me to boot up the old video editor and make some more #ProblemSleuth content.

It's a reading I do of this webcomic, plus sfx and music. You can find the playlist here: www.youtube.com/watch?v=s0IG...
May 1, 2025 at 9:39 PM
Listening to the Sonic Hysteria soundtrack by NicoCW while I work on Stardust Survivors! Some of the best music from the Sonic fandom. #sonichysteria #sonicmusic #stardustsurvivors #indiedev #gamedev #boundergames
March 21, 2025 at 1:25 PM
Here's a weird optical illusion I found while modelling: the two black lines in the center are completely straight, yet there's this bulge in the middle. :'V #3dmodelling #gamedev #indiedev
March 19, 2025 at 1:10 PM
Used to see a lot of 3D art back on Twitter, glad to see others like @molegato keeping it going on other platforms. If you haven't played their game Frogun yet, go grab it on steam! Great, classy platformer. #wireframewednesday #blender #blender3d #stardustsurvivors #indiedev #gamedev #frogun
March 5, 2025 at 5:21 PM
Wildly different characters (Quark, Dr Nefarious, Andrew Ryan) who share the same actor: Armin Shimerman.

#deepspace9 #ratchetclank #bioshock
February 27, 2025 at 4:53 PM
I don't really play Hearthstone anymore, but I've always loved it for the different ways it portrays the World of Warcraft. I love Mean Streets of Gadgetzan so much that I wish it was a part of WoW (I'd love to make a Starcraft 2 mod inspired by it, but I'll talk about that later). #hearthstone
February 25, 2025 at 11:42 PM
Following on from yesterday's post, another interesting presentation came from Victor Paredes of #Moho. Moho is an #animation software that does quite a few interesting things with #vectorart.

#MOVESummit
February 22, 2025 at 11:12 PM
Popped down to #Edinburgh for the #MOVESummit, a series of talks on the UK #Animation industry. The Thursday portion began with a talk from Christopher McDonald from #Framestore, showcasing the technological pre-production (or "Previs") done for movies, with #Wicked Part 1 as the example.
February 21, 2025 at 5:29 PM
We use #Trello for our dev work organisation. It's not perfect, but it gets the job done. Each card is a task, broken down via checklists into steps. It helps us keep track with what the other is doing. #StardustSurvivors #indiedev #gamedev
February 19, 2025 at 11:50 PM
Most recent character for #StardustSurvivors : M.R.! A space-enthusiast who can call down rolling, flaming meteors. From Space™! These meteors can be upgraded to split into shrapnel, cause impact explosions, or leave a burn! #indiedev #gamedev #boundergames
February 19, 2025 at 12:16 AM
Rediscovered this treasure. My bible circa 2009; discovered I still use most of the tricks I learned from this book today. Animating waves using masks, proper gradients, animation principles, etc. Its advice is still relevant even after Flash's demise. #adobeflash #indiedev #gamedev #actionscript
February 18, 2025 at 1:28 AM
But it's functional so far, once I looked up a few shortcuts.

A little snowman should be easy for them to make, simple shapes for a simple character.
February 17, 2025 at 12:34 AM
I've been called into college to fill in for an animation class. Looks like they're using #Illustrator to make art and After Effects to animate. It's early on in the term, so I'll start from the basics to see what they know already. I use #Inkscape for #ArmouredEngines and #StardustSurvivors.
February 17, 2025 at 12:34 AM
I’ve learned a lot from her over the 11 or so years we’ve been together, and I’d be a far worse person without her. <3

She's been obsessed with Ascendance of a Bookworm for the last couple weeks, so here's some Rozemyne.

#ascendanceofabookworm
February 14, 2025 at 3:32 PM
The Stardust Survivors are a group of magical girls and boys who protect the energy of planets from the insatiable and unending tide of Constellar creatures.
February 13, 2025 at 11:06 PM
The goal of the game is to outlast an infinitely-spawning series of enemy waves by destroying them to level up, gaining new abilities and attacks, most of which auto-fire without your direct input.
February 13, 2025 at 11:06 PM
Let’s start with what I’m actually working on. Stardust Survivors is a “Survivors” game, a sub-genre made popular by 2022’s Vampire Survivors. If you don’t know what that is, it’s like a twin-stick shooter, except you only have the one stick. #indiedev #stardustsurvivors #gamedev #boundergames
February 13, 2025 at 11:06 PM
I have that power to choose already; medication will just make it easier. Oh yeah. I got this from an ADHD support group I went to; I have it blu-tacked to the wall behind my monitor. I forget it’s there half the time, but it’s good advice.
February 12, 2025 at 4:48 PM
That quote struck me, and I could feel what Li Zheng could feel. That need to pass on what I make. Shame is the great assassin of creativity. If I could be a fraction as confident as Kojima-san, I might be able to look at myself with pride.

For me, no more excuses. Time to Make!
February 11, 2025 at 11:56 PM
Hello BlueSky! I'm Roy from Scotland, an indie dev working as one half of Bounder Games! (alongside CodingDino) You might have seen us at DevCom, Insomnia, and EGX Rezzed.

I'll be posting some of my work here in the future, hope to see all the wonderful things people share here! <3 #introduction
December 5, 2024 at 3:26 PM