Affiliated researcher @UAntwerp
Studying eudaimonia, games and more
DiGRA Belgium board member
This scholarly-based book addresses the underlying psychological themes of the MCU’s superhero storytelling.
Book is OPEN ACCESS: playstorypress.org/books/the-ps...
This scholarly-based book addresses the underlying psychological themes of the MCU’s superhero storytelling.
Book is OPEN ACCESS: playstorypress.org/books/the-ps...
Anisha and I discuss how 𝐥𝐨𝐧𝐞𝐥𝐢𝐧𝐞𝐬𝐬 & 𝐟𝐫𝐢𝐞𝐧𝐝𝐬𝐡𝐢𝐩 are represented in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
Link to the book (FREE): playstorypress.org/books/the-ps...
@annayahprosser.bsky.social @drkowert.bsky.social
Anisha and I discuss how 𝐥𝐨𝐧𝐞𝐥𝐢𝐧𝐞𝐬𝐬 & 𝐟𝐫𝐢𝐞𝐧𝐝𝐬𝐡𝐢𝐩 are represented in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
Link to the book (FREE): playstorypress.org/books/the-ps...
@annayahprosser.bsky.social @drkowert.bsky.social
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
This talk provides an overview of more profound or '𝐞𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜' 𝐩𝐥𝐚𝐲𝐞𝐫 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬 (𝐏𝐗), and how players' personal, social, and game-related factors shape such PX.
#GameUXsummit @celiahodent.com
This talk provides an overview of more profound or '𝐞𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜' 𝐩𝐥𝐚𝐲𝐞𝐫 𝐞𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬 (𝐏𝐗), and how players' personal, social, and game-related factors shape such PX.
#GameUXsummit @celiahodent.com
We conducted an online survey among 581 players to study the relationship between boredom types (e.g. under and overstimulation) and players' preferences for hedonic (fun), eudaimonic (appreciation), & recovery-based (e.g. relaxation, mastery) game experiences.
doi.org/10.3389/fcom...
We conducted an online survey among 581 players to study the relationship between boredom types (e.g. under and overstimulation) and players' preferences for hedonic (fun), eudaimonic (appreciation), & recovery-based (e.g. relaxation, mastery) game experiences.
doi.org/10.3389/fcom...
Tijdschrift voor CW recently published an overview article [in Dutch] which summarizes my doctoral research on eudaimonic game experiences and motives in just 22 pages (compared to the 450+ pages long dissertation).
It's available in open access through www.aup-online.com/content/jour...
Tijdschrift voor CW recently published an overview article [in Dutch] which summarizes my doctoral research on eudaimonic game experiences and motives in just 22 pages (compared to the 450+ pages long dissertation).
It's available in open access through www.aup-online.com/content/jour...
cc @alexvandewalle.bsky.social
More info 👉 press.etc.cmu.edu/news/call-pr...
cc @alexvandewalle.bsky.social
More info 👉 press.etc.cmu.edu/news/call-pr...
The chapter discusses the titular character's decision-making and his evolving relationship with Grogu through the lens of moral and positive psychology.
Available (for free) 👉 press.etc.cmu.edu/books/psychg...
The chapter discusses the titular character's decision-making and his evolving relationship with Grogu through the lens of moral and positive psychology.
Available (for free) 👉 press.etc.cmu.edu/books/psychg...