rotskyray.bsky.social
@rotskyray.bsky.social
Reposted
December 28, 2025 at 11:05 AM
Reposted
December 25, 2025 at 11:18 AM
Reposted
"Sandfall wanted to prove that indie studios were capable of making prestige games at a fraction of the budget and personnel of larger studios....

"Sandfall, which said the budget for Clair Obscur was less than $10 million..."

Wow

www.nytimes.com/2025/12/11/a...
A Gaming Tour de Force That Is Very, Very French
www.nytimes.com
December 11, 2025 at 2:34 PM