My take on Tafl (Viking chess). It's a chess-like strategy game that pits scientists against zombies. Programming (and debugging) the chess-like AI for this game was my biggest challenge in game development yet.
Play it here: rossmccormick.itch.io/ziege
Devlog: tinyurl.com/ziegeai
My take on Tafl (Viking chess). It's a chess-like strategy game that pits scientists against zombies. Programming (and debugging) the chess-like AI for this game was my biggest challenge in game development yet.
Play it here: rossmccormick.itch.io/ziege
Devlog: tinyurl.com/ziegeai
A short, cozy exploration game set in the clouds. Take to the skies and explore a tiny world from the basket of your hot air balloon.
Play it here: rossmccormick.itch.io/up-and-away
A short, cozy exploration game set in the clouds. Take to the skies and explore a tiny world from the basket of your hot air balloon.
Play it here: rossmccormick.itch.io/up-and-away
A causal one-button game about catching fish while avoiding sharks. This was a remake of my first game, attempted in Godot, that never got released.
Play it here: rossmccormick.itch.io/gone-fishing
A causal one-button game about catching fish while avoiding sharks. This was a remake of my first game, attempted in Godot, that never got released.
Play it here: rossmccormick.itch.io/gone-fishing
My first Pico 8 release was a tiny procedurally generated arcade platformer, where you ascend through levels collecting gold as you climb.
Play it here: rossmccormick.itch.io/nereus
My first Pico 8 release was a tiny procedurally generated arcade platformer, where you ascend through levels collecting gold as you climb.
Play it here: rossmccormick.itch.io/nereus