Vivian Rosanthwyn
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rosanthwyn.online
Vivian Rosanthwyn
@rosanthwyn.online
girlgaythey she/fae/they
Unreal Engine Technical Designer, FP Animator & Front End Developer

I love @melkat.blue

girlfriend.games newsletter archive: https://buttondown.com/girlfriendgames/archive
who said waterfalls needed to be complex to look good
#screenshotsaturday
November 1, 2025 at 8:04 AM
I made this tutorial system in one day (yes, including the videos) and honestly, I really can see now why people say Paula feels so professionally made.

Anyway, I hope to see at least some of you at the Portland Retro Gaming Expo!
October 11, 2025 at 6:56 AM
I am so happy this is the very first bug with my dialogue system code I wrote today
October 8, 2025 at 5:13 AM
I've been trying out JangaFX's IlluGen to make VFX for Paula. Honestly even though the tool still seems to be pretty early, holy shit, it is so fun to make assets with it.
September 29, 2025 at 9:02 PM
you ever juice up combat so well, that what should be like a typical common enemy encounter feels like a mini boss #screenshotsaturday
September 21, 2025 at 4:58 AM
your girl worked on this
September 4, 2025 at 1:51 PM
*pets you*
July 11, 2025 at 8:13 PM
you ever make the weapon sway so juicy you cant stop looking around
July 7, 2025 at 7:55 PM
i made a death screen for paula.

after realizing what I'd done, i decided to put some metal gear solid sounds over it
July 2, 2025 at 10:46 PM
i caught mario kart world changing time of day

kinda wild that they did this with baked shadows
June 7, 2025 at 5:53 PM
and If I make the AnimBP line trace use the camera forward vector, that one-frame lag is back.
June 3, 2025 at 8:59 PM