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Ropopondo
@ropopondo.com
Thank you! Would love to be added.
March 17, 2025 at 2:05 PM
Looks super cool!
November 12, 2024 at 6:50 PM
Lovely! Thank you so much!
October 27, 2024 at 4:53 PM
Thank you! I’ll try it out.
October 26, 2024 at 6:17 AM
Thanks! I need to try that.
October 26, 2024 at 6:16 AM
Thank you so much! I’ll try that!
October 25, 2024 at 9:43 PM
Good idea, thank you! I will try that!
October 25, 2024 at 8:54 PM
Thanks for the details!
October 25, 2024 at 8:54 PM
Thank you! I already change the behavior when the player gets close and could show/hide the indicator. I’m just afraid the user won’t know they can interact beforehand if there’s nothing. I got some ideas by now, though, like colors and arrows.
October 25, 2024 at 8:53 PM
Thanks! I will give it a try!
October 25, 2024 at 8:17 PM
Thank you so much! I’ll try that and also another idea your input gave me. :)
October 25, 2024 at 8:16 PM
Thanks! I will try that!
October 25, 2024 at 8:15 PM
Thank you for your input! 🙏🏻
I am afraid that the user won’t know they can interact with the terminal if I don’t show something already “from far away”. Maybe a light outline helps. 🤔
October 25, 2024 at 7:51 PM
Very cool. Really satisfying VFX and SFX ✨
October 21, 2024 at 3:47 PM
Looks cool, wishlisted. Love the sound effects!
October 21, 2024 at 2:58 PM
I use the godot engine and I *love* it.

For Echoes of Imbalance, I do the game design, programming, visuals, effects, and music. The sound effects are edited versions of library effects.
October 21, 2024 at 8:32 AM