Roobly
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roobly.bsky.social
Roobly
@roobly.bsky.social
Aspiring GZDoom developer working on a mod for Ashes Afterglow

I also post on Twitter!
https://x.com/_Roobly
For refernce, an old 1911 sprite VS a new Jericho sprite.
February 25, 2025 at 12:23 PM
The Mini14 has two different ammo types, regular and AP.
The regular ammo has a reserve of 120, and the AP has a reserve of 90.
February 3, 2025 at 6:26 PM
Oh, you can also see the 3D skybox in all it's glory here! Fire Sale is no longer stranded in some backwater wasteland town, but is set right in the middle of Denver!
January 28, 2025 at 1:45 PM
Oh, and because you guys deserve at least SOMETHING, have this random screenshot taken from one of the WIP maps, in the editor.
January 2, 2025 at 1:10 AM
So yeah, the wait goes on, but in the name of having a release that I'm happy with.
I do still hope for the demo to be out quite soon though, likely before February. But you've all seen how accurate my release dates are lol
January 2, 2025 at 1:06 AM
Also, whilst I had said I intended the demo to be out by the end of 2024, I now realise that given the current scope, and how thing's have changed, doing so would only mean me releasing a product I'm simply not satisfied with.
January 2, 2025 at 1:06 AM
Whilst this is all rather convoluted and strange, as a very unwise man once said.
a man wearing a red shirt that says " it just works " stands on a stage
ALT: a man wearing a red shirt that says " it just works " stands on a stage
media.tenor.com
December 27, 2024 at 12:36 PM
Now, this combination of A and B is projected onto the skybox of C, the level itself.
December 27, 2024 at 12:32 PM
This is because of how the skybox is created, it's a sort of layered effect.
Outside of the map, there are 2 "skyboxes", the first of which (we'll call it A) features 2D skyscrapers, and moving clouds.
A, is then projected onto B, which is a 3D skybox featuring buildings.
December 27, 2024 at 12:32 PM
And just as a little treat for the holidays, have some screenshots of one of the new areas I've been working on!
December 25, 2024 at 12:07 PM