Roland Krasser
rolkra.bsky.social
Roland Krasser
@rolkra.bsky.social
All 3 games are available on CRAN. Have fun!

Github-Repos:
👉 github.com/rolkra/creep...
👉 github.com/rolkra/pixel...
👉 github.com/rolkra/codeb...
GitHub - rolkra/creepyalien
Contribute to rolkra/creepyalien development by creating an account on GitHub.
github.com
January 20, 2025 at 7:22 AM
{𝗰𝗼𝗱𝗲𝗯𝗿𝗲𝗮𝗸𝗲𝗿}
You are a codebreaker and play against the computer 💻 who is the codemaker. The computer chooses a pattern of up to 5 colors 🔵🟢🟠🔴🟣(duplicates possible). You can break the code by trying color patterns. Try to find the right key 🔑 in less steps as possible!
January 20, 2025 at 7:21 AM
{𝗽𝗶𝘅𝗲𝗹𝗽𝘂𝘇𝘇𝗹𝗲}
This game comes with 10 iconic pixel arts (Mario, Yoshi, Space Invaders 👾, ...) After selecting one, the computer will "destroy" it by shifting ↔ rows. Your mission 🚀 is to restore the pixel art in less steps as possible! You find it too difficult? Use (h)elp to get a hint! ✌
January 20, 2025 at 7:20 AM
{𝗰𝗿𝗲𝗲𝗽𝘆𝗮𝗹𝗶𝗲𝗻} You are an alien 👽 lost in a graveyard and have until midnight to find your way to your ship 🛸. Skeletons 💀 are waiting to scare you to death should you come to close. You can dig up to 5 holes to help keep them away. The owl 🦉 may give you some extra time!
January 20, 2025 at 7:19 AM
January 11, 2025 at 5:13 PM
If you don't know {explore} check rolkra.github.io/explore/ to find out what it is...
Simplifies Exploratory Data Analysis
Interactive data exploration with one line of code, automated reporting or use an easy to remember set of tidy functions for low code exploratory data analysis.
rolkra.github.io
December 13, 2024 at 6:46 PM
If you don't know {explore} check rolkra.github.io/explore/ to find out what it is...
Simplifies Exploratory Data Analysis
Interactive data exploration with one line of code, automated reporting or use an easy to remember set of tidy functions for low code exploratory data analysis.
rolkra.github.io
December 7, 2024 at 9:03 PM
I agree. In my case I didn't fail completely in 60 games, my opponent just failed once. So it was a practical decision to focus on "winning fast" as a measure. Simply because failing completely was such a rare event (in the data I collected)
November 25, 2024 at 8:23 AM