Rodney Huff
Rodney Huff
@rodneyhuff.bsky.social
Rendering at Lucasfilm. Formerly Oculus and games industry. Opinions are mine alone.
He/him
This answer was the one that made me say aloud “Too real!”
October 13, 2025 at 4:13 AM
SS2 is on my top 5 all-time games list. It made a huge impression on me all those years ago. Thanks for helping to make it!
September 19, 2025 at 6:20 PM
Drat! I’d have gone into the office today if I knew you were going to visit. Next time!
September 6, 2025 at 12:06 AM
Dear lord why did I follow this link?! I am going to have to sell a kidney.
September 4, 2025 at 7:21 PM
When working on Resistance Burning Skies there were a lot of retro enthusiasts in the office. There were several Commodores and Amigas around. One of the gameplay guys wrote a C64 “port” (just an animated splash screen really) of the game and I sooo wish I still had a picure of it.
July 30, 2025 at 6:52 PM
Will watch for sure. Ultima Underworld is an all-time favorite!
June 18, 2025 at 3:40 AM
Congrats!
May 14, 2025 at 2:32 AM
Really enjoying these updates!
April 22, 2025 at 11:54 PM
Given that you are decompressing vertex data for ray hits and those meshlets match the rasterized data I wonder if using the compressed vertex data for rasterization is still a win vs using the version you have decompressed.
April 18, 2025 at 3:18 PM
Agreed! This sounds amazing.
December 23, 2024 at 7:24 PM