Roboticred
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roboticred.bsky.social
Roboticred
@roboticred.bsky.social
24, Autistic, Voxel artist & UE4 Game Dev, 🔞: Will occasionally reply to NSFW content (This is a promise), Support LGBT+, Fuck AI.

Working on Ballistic Chaos, a fast-paced FPS where you dodge bullets and make guns with gimmick attachments
January 23, 2026 at 4:02 PM
What I'm doing instead of game dev work: #helldivers2
January 18, 2026 at 3:27 PM
Cat chewed through my headset wire
December 22, 2025 at 2:27 PM
November 16, 2025 at 9:41 PM
I forgot to add alt text, please forgive the duplicate image.
August 11, 2025 at 12:34 PM
Made some new health items to replace the old health box I used. Initially I wanted to have like a red X, still want to give it a try but I'll settle for these for now. #gamedev #indiedev #indiegame
August 10, 2025 at 5:05 PM
If you play games and enjoy them, Sign one of the two petitions on StopKillingGames.com.

Can't sign either? Share them instead, especially with your EU & UK based friends/fellow gamers.

Without this petition, companies will be able to disable the game you paid money for.

#StopKillingGames
July 6, 2025 at 5:06 PM
@prodeusgame.bsky.social Don't know if you remember but I sent you a gif of my game's "juice" when you asked people for "juice" gifs. I've long since improved my juice, so here... More Juicier Juice.
June 21, 2025 at 8:49 PM
June 20, 2025 at 6:11 PM
This should help ween me off
June 11, 2025 at 12:25 PM
Here's some art work they made and some screenshots of it btw
June 2, 2025 at 11:06 PM
Not shown off a whole lot due to mostly putting together level design tactics and ideas but got a sneak peak at how guns will be handled as well as revamping gun sounds in the same way OTXO does.

I have more comparisons but I'd love to get some opinions on this one.

#gamedev #indiedev #indiegame
May 27, 2025 at 7:43 PM
This is a little bit of what I've manage to make so far thanks to the insight you gave me. How'd I do?
May 11, 2025 at 10:46 PM
@spectralowl.bsky.social Seemed like fitting timing tbh
May 4, 2025 at 3:52 PM
This frame though
April 26, 2025 at 7:39 PM
Reminds me of Yorkie's back in the day.
February 3, 2025 at 8:26 PM
So far just a couple guns and a completely remade firing range, everything else is pretty much under the hood stuff that is primarily detailed in a devlog but idk if that counts.
January 11, 2025 at 6:24 PM
Ya know, getting the attention of the guy that made Dusk and Iron Lung by misinterpreting a post they made making sound like I'm attacking him by accident was not on my 2025 list.
January 4, 2025 at 5:03 PM
Looks fine to me :x
December 19, 2024 at 11:20 PM
The people behind the project after reaching 100%
December 12, 2024 at 8:39 PM
I may have forgotten to put some screenshots in of the new firing range & guns when I was posting the patch notes, they're in them now but I'll post them here anyway because why not. :)

#indiedev #indiegame #gamedev #FPS #ArenaShooter
December 4, 2024 at 8:00 PM
Every time I open bluesky and see this the first and only thing that I think in my mind is: "Aight, what did I do this time" like I've done something unforgivable.
December 4, 2024 at 12:36 PM
A look at the new firing range coming in the next update.

It has 7 booths and 14 new static targets (for now), each target to the left of the previous one is 500u further away.

The new targets will react to being shot like an enemy would, same for the DPS target.

#gamedev #indiegame
November 26, 2024 at 10:35 PM
So after accidentally overwriting a model and A LOT of procrastinating I have finally modelled the gun I have been very intrigued by as of late, because of it's interesting design and charmingly simple looks.

The APC9, more on the gun in the alt text, first of many APC guns to be modelled.
November 10, 2024 at 9:28 PM
Started watching a bunch of forgotten weapons lately which gave me a drive to start messing around with gun models and animating them. Remade the SPAS-12 model I had because I made it way too short and was slightly inaccurate in some parts, she's better now. :)
November 9, 2024 at 9:55 PM