Robin | Mouse Clique
robinmouseclique.bsky.social
Robin | Mouse Clique
@robinmouseclique.bsky.social
Hi, I'm Robin (they/them), a queer indie game developer from Germany and rodent enthusiast.

Together with my friends Alex & Sara I'm working on Interleashed, an action-strategy game about isolation in a connected world.
Experimenting with character models for NPCs in a personal project.

Trying to achieve a smooth shaded handpainted low res texture look. Apart from the eye area I'm kinda happy with the model, but my texturing technique is not consistent enough for my taste.
August 17, 2025 at 7:27 PM
Currently scrolling through linkedin as a member of the #gamedev community is borderline depressing. So many passionate developers, some of which I know personally, being laid off without any fault of their own who now have to compete in an employer market is honestly infuriating.
Vent over...
August 5, 2025 at 3:04 AM
Studio Mouse Clique (Sara, Alexander and me) are representing the research project MASDIGU in cooperation with Cologne Game Lab and the Universität of Cologne on this years Learntec.
Get a free ticket here: www.messe-ticket.de/KMK/LEARNTEC...
April 30, 2025 at 2:14 PM
Player character for my #FurryGameJam project is somewhat done. As a certified blender noob I'm quite pleased with the result.
March 20, 2025 at 1:08 PM
Kind of day 3 of #FurryGameJam.
Added some melee combat and if you have at least 3 friends with you, it's upgraded to a shoot attack. Basic melee and range enemies are in but still need lots of tweaking. Excited to start adding the first visuals tomorrow!
March 18, 2025 at 1:52 AM
Day 1 of #FurryGameJam is over.
I tried the scriptable object architecture approach for the first time and got the core feature working and running in browser. There are basically no dependencies which feels a bit weird but excited to expand this.
March 16, 2025 at 12:13 PM