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I'm an aussie artist that is heavily inspired by video games, horror and fantasy.
While I focus on concept art and illustration, I occasionally side quest in 3D modelling, voice acting and whatever else tickles my fancy.
It all adds to a world building experience.
(related but not? The little person on Orins crown, the eyeliner that Emmrich wears, scars and imperfections on character models.)
It all adds to a world building experience.
(related but not? The little person on Orins crown, the eyeliner that Emmrich wears, scars and imperfections on character models.)
This is something I've done before, and creating assets I can trace for any illustrations speeds everything up, even if it requires a large chunk of time to create the assets in the beginning.
This is something I've done before, and creating assets I can trace for any illustrations speeds everything up, even if it requires a large chunk of time to create the assets in the beginning.
Animation has the same issue, also, I'm not fond of doing any animations more than like a few seconds long.
The current options left are 3d and writing.
Animation has the same issue, also, I'm not fond of doing any animations more than like a few seconds long.
The current options left are 3d and writing.