Madison, Wisconsin, USA, Earth, Sol System, Milky Way, The Universe.
It is available on GitHub here: github.com/RobertSundli...
It is available on GitHub here: github.com/RobertSundli...
I've added support for Monaspace features to the GUI TTY interface for my DOS game engine (which takes the place of an external MDA monitor). It's fantastic to be able to customize its look and feel so thoroughly.
I've added support for Monaspace features to the GUI TTY interface for my DOS game engine (which takes the place of an external MDA monitor). It's fantastic to be able to customize its look and feel so thoroughly.
I just used it to build the various test programs for my game engine for all available platforms, including DOS and Windows.
Success! But it's always hilarious to me to see a test that runs at 60 fps in DOS on a 486 with a VGA run at 13,000+ fps on a modern machine.
I just used it to build the various test programs for my game engine for all available platforms, including DOS and Windows.
Success! But it's always hilarious to me to see a test that runs at 60 fps in DOS on a 486 with a VGA run at 13,000+ fps on a modern machine.
It's working well so far!
(It reports as 15.1.1, but that's fine. I didn't touch gcc/BASE-VER or gcc/DATESTAMP, where I could have bumped it up to "15.2.0 20250808" had I wanted.)
It's working well so far!
(It reports as 15.1.1, but that's fine. I didn't touch gcc/BASE-VER or gcc/DATESTAMP, where I could have bumped it up to "15.2.0 20250808" had I wanted.)
I first wrote a CRTC register dumper, then examined values on a card with a 320x240 linear mode. It's pretty clear how this card does it.
Next step will be to take an SVGA card without the mode and apply these same changes.
I first wrote a CRTC register dumper, then examined values on a card with a 320x240 linear mode. It's pretty clear how this card does it.
Next step will be to take an SVGA card without the mode and apply these same changes.
github.com/RobertSundli...
github.com/RobertSundli...