From 🇽🇰 Kosovo.
1) Negotiation space cant be zero sum. A degree of Win-win must be possible.
2) External and internal threats amplify the calculus in a good way.
3) Mechanics must model for trust and flexible decisions. Dont get them in the way of players
1) Negotiation space cant be zero sum. A degree of Win-win must be possible.
2) External and internal threats amplify the calculus in a good way.
3) Mechanics must model for trust and flexible decisions. Dont get them in the way of players
1) Collective loss condition
2) Personal ambitions (only one can win)
3) Constrain resources
4) Replace Trading mechanics with Trusting (players take actions on anothers behalf)
5) All is negotiable 😊
1) Collective loss condition
2) Personal ambitions (only one can win)
3) Constrain resources
4) Replace Trading mechanics with Trusting (players take actions on anothers behalf)
5) All is negotiable 😊
Will the noble houses trust one another and hold the Besa? Or will the alliance collapse from infighting.
These are the vibes I’m looking to model! 😊
Will the noble houses trust one another and hold the Besa? Or will the alliance collapse from infighting.
These are the vibes I’m looking to model! 😊
Players must cooperate and use their Noble House ties to influence the Northern, Coastal, Central, and Southern Albanian clans into war.
Players must cooperate and use their Noble House ties to influence the Northern, Coastal, Central, and Southern Albanian clans into war.
Players lose together, but only one may reign victorious.
Players lose together, but only one may reign victorious.