Robert Segal
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robertsegal.bsky.social
Robert Segal
@robertsegal.bsky.social
Co-Founder @getsetgames @torontogamejam. Working on all things @unrealengine @fncreate (UEFN)/Verse Unreal Newsletter http://unrealnews.sarcasticcoder.com
Reposted by Robert Segal
Tom Looman is one of my favs in the Unreal Engine UE5 Optimization space. He is trying a new thing, hour long optimization cruises in projects :) I enjoyed the first and look forward to more! I also took some notes on the hellsite. Cheers ! Gamedev indiegamedev
Optimizing Quixel's Dark Ruins Environment in UE5
YouTube video by Tom Looman
www.youtube.com
March 6, 2025 at 3:48 PM
December 27, 2024 at 8:01 AM
Reposted by Robert Segal
Did you ever think that your keyboard might be too fast for Unreal? Neither did I until I investigated a strange stall in the Unreal editor:
larstofus.com/2024/12/01/g...
Gotta go fast- Fixing Unreal’s stalling outliner
Unreal’s outliner is probably one of the most used panels of the editor. It’s the main tool for finding and organizing actors in a level, especially when the level is too complex to fin…
larstofus.com
December 1, 2024 at 6:25 PM
Reposted by Robert Segal
Niagara doodling. Sometimes its nice to make something without a specific goal 🌩️!

#VFX #Unreal #Fun #lightning
November 25, 2024 at 12:29 PM
Reposted by Robert Segal
Some VFX that I made previously for my project 'Lying Saturday'!
#vfx #screenshotsaturday #indiedev #indiegame #indiegamedev #gamedev #unreal #ue5 #unrealengine
November 23, 2024 at 7:19 PM
Reposted by Robert Segal
I feel like there's very little Python in #Unreal content.
Not sure why.
Is it because scripts seem difficult to use end users and not so handy?

We can try to solve that issue by adding custom menu entries.

Tutorial: www.youtube.com/watch?v=KLEx...
#unrealengine #ue #gamedev #indiedev #epicgames
November 24, 2024 at 10:56 AM
Reposted by Robert Segal
Made this fun eye customizer in #unreal forever ago, it was a small part of a larger project that I never got around to finishing

#gamedev #indiedev #ue5
#unrealengine5
November 17, 2024 at 12:36 AM
Reposted by Robert Segal
Here's a quick #unrealengine C++ snippet that simplifies getting valid actor components in Blueprint (and may or may not be a performance improvement according to the quoted post).
gist.github.com/timoxley/36a...
November 7, 2024 at 7:00 AM
Reposted by Robert Segal
I love this idea of using state trees as general purpose building blocks, and not just for AI:

unrealist.org/dev-log-03-s...

#unrealengine
November 7, 2024 at 5:01 PM