Robe Garden
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robegarden.bsky.social
Robe Garden
@robegarden.bsky.social
Game Art Generalist from the forests of Sweden. Likes to eat fruit and twist knobs on synthesizers.
Ovorol is part of the new Debut Festival sponsored by Gamedev.ist which is showcasing first-time games from brand new studios.

You can check out Ovorol on Steam here: store.steampowered.com/app/3604450/...
August 7, 2025 at 8:52 AM
#PitchYaGame ✨🥚💨

Ovorol is a minimalistic arcade puzzler where you solve two simultaneous quick-time puzzles to disable traps and guide a fragile egg to safety.

🧠 Exercise your multitasking skills
📈 Chase better high scores
⏰ Short runs

Wishlist on Steam: store.steampowered.com/app/3604450/...
June 6, 2025 at 8:36 PM
Hello #PortfolioDay! I'm Robert, a game developer/illustrator/comic book artist/street artist that loves working on cute and stylized projects. Feel free to get in touch! ✨😊✨

🎨Portfolio: robegarden.artstation.com/projects
📨Email: robegarden@gmail.com
April 8, 2025 at 4:59 PM
Solve two simultaneous quick-time puzzles to disable traps and guide a fragile egg to safety in this minimalistic arcade puzzler! Wishlist Ovorol on Steam! store.steampowered.com/app/3604450/... #ScreenshotSaturday #indiegame #indiedev
April 5, 2025 at 10:13 AM
My cat ”Storm” is such a good boy. He often comes by and interrupts me because he wants belly rubs. He gets them every time. (Made with Molotow acrylic paint markers.)
March 20, 2025 at 8:24 AM
The Pear Nose. ✨🍐👃✨ (Traditional Lineart, Digital Colors) #cute #illustration
March 14, 2025 at 8:09 AM
More pink and yellow goodness! #illustration #procreate
March 8, 2025 at 4:50 AM
I love to work with limited color palettes. Pink and yellow has to be one of my absolute favorites.
✨🩷💛🩷✨
March 4, 2025 at 8:54 AM
Acrylic paint markers are one of my favourite things to use. Making a solid area of color with sharp edges is so satisfying! #posca #fanart #powerpuffgirls #mojojojo
February 26, 2025 at 6:36 AM
Nr. 96 Drowzee. He looks so silly with his chocolate pants and that mysterious smile. I love that design! #pokemon #fanart #illustration
February 25, 2025 at 4:39 AM
I don’t know what to do with this original character. He looks so ready to go do fun stuff, but now he’s just standing there and waiting patiently for me to tell him ”Go!”. I need to draw him in some more situations to explore who he is and what he does. What do you see in this character?
February 21, 2025 at 7:25 AM
🌻I’m looking for work!🌻 I'm Robert, a Game Art Generalist that loves working on stylized projects. I can work remote or on-site in the Malmö/Copenhagen area. I'm open to any kind of position. Feel free to get in touch! ✨😊✨

🎨Portfolio: robegarden.artstation.com/projects
📨Email: robegarden@gmail.com
February 14, 2025 at 6:02 AM
In 2022, I was awarded "Talent of the Year" at Spilprisen (the Danish Game Awards) for the work I did on OddBallers during my time at Game Swing. Huge thanks to everybody I worked with. It was a blast!
February 14, 2025 at 5:56 AM
This is the key art I made for GUNTOUCHABLES. It's a hardcore co-op action roguelite for 1-4 players. You play as a gun-toting group of "preppers" trying to reclaim the world from an ever-evolving horde of mutants, constantly working to develop new unique ways to kill you.

Developed by Game Swing.
February 14, 2025 at 5:55 AM
Here are some of the guns I designed for GUNTOUCHABLES.

I particularly like the "Bat Shot", a revolver that steals life energy from the enemies that get hit by the bullets and heal the player through the syringe that goes into the player's hand. 🦇🩸

Developed by Game Swing.
February 14, 2025 at 5:52 AM
This is an illustration I made for one of the upgrade cards in GUNTOUCHABLES. Probably the most intense illustration for a very intense game!

Hand-drawn in Procreate on the iPad.

Developed by Game Swing.
Published by Ghost Ship Games.
February 14, 2025 at 5:47 AM
This is a "postcard" from the OddBallers universe. The scene is set up inside Unity using in-game assets, then I did some tweaks in Photoshop to get facial expressions and other details to look right.

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:44 AM
OddBallers has a lot of customization options for your character and I was tasked to create new pieces of clothing and showcase them in an expressive way by posing the in-game characters wearing the new gear. Do you recognize this character?

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:42 AM
OddBallers has a lot of customization options for your character and one of my assignments was to create new pieces of clothing and showcase them in an expressive way by posing the in-game characters wearing the new gear.

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:40 AM
Here are some illustrations I did for the News section in OddBallers.
Hand-drawn in Procreate on the iPad.

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:38 AM
The in-game communications between players in OddBallers consists of emojis (Oddmojis) and taunting dance moves. Here's a selection of the emojis I created for the game.

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:35 AM
Slap 10 people with a fish. Knock someone out with a banana. Survive for 60 seconds inside the mascot costume.

I had a great time illustrating the silly achievement icons for OddBallers!

Developed by Game Swing.
Published by Ubisoft.
February 14, 2025 at 5:34 AM
Screenshot from "Genocron", an unreleased indie game that I worked on with my brother (DrPetter) a few years ago. I did pixel art, animation, level design, music and many other things on the project. Read more about it here: robegarden.artstation.com/pages/genocron
February 14, 2025 at 5:32 AM
Scene inspired by the minimalistic environments of INSIDE by Playdead.

Modeled in Maya, scene and lighting in Unreal Engine, paintover details in Procreate and Photoshop.
February 14, 2025 at 5:30 AM
Scene inspired by the horror adventure-puzzle game "Stories Untold" by No Code.

Modeled in Maya. Textured in Substance Painter and Photoshop. Rendered in Unreal Engine.
February 14, 2025 at 5:27 AM