Regan - FF7 Unity Development
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rmusicdev.bsky.social
Regan - FF7 Unity Development
@rmusicdev.bsky.social
Game developer, NZ 🇳🇿🎮

Trying to remake FFVII in Unity.

Likes RPGs 🗡⚔🛡🔫🪃🏹
Ngāpuhi/Tainui/Tararā
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Hi! This account is dedicated to my dev-work, recreating FF7 in Unity. It's going well! Follow for frequent progress updates :)
I am too busy lately. Progress has slowed but not stopped. I am only able to get a couple hours in a week at the moment, but for those wondering, I am currently working on the game's script-engine. It will possibly be a year before I can share anything!
June 2, 2025 at 10:14 AM
Fixed an issue where colour palettes weren't ripping correctly and coming out with unsightly black artifacts ranging from extreme to "rather annoying". All better now ^^

See the before/after images.
April 17, 2025 at 9:14 AM
Fixed an issue regarding image/walkmesh alignment. 200+ out of the 700+ fields were affected, but now all 200+ align without issues.
April 17, 2025 at 8:40 AM
I literally just hit a button in Unity now and it sets up all 700+ scenes with camera, backgrounds, models, gateways, scripts ^^
April 8, 2025 at 4:45 PM
Fixed up a ripping tool which was 60% reliable, but is now 100% reliable, which means I now get all 383 of the game's field models super quick :D

Now I just have to apply my anim-fixes in Blender, then I have a few things I do in Maya, lastly the Unity setup.... 383 times :|
April 3, 2025 at 3:45 AM
Got palettes working within the textures, which means I can now use the original and authentic approach to textures in Unity as opposed to skipping to a final image, which is not only cheating but would mean certain effects in the game can't be applied.
March 29, 2025 at 8:11 AM
Original FF7 data importing to Unity. Essentially working but lots of loose ends to tidy up! Soon I can start moving all the interaction work I already completed into the new pipeline.

#FF7 #FFVII #FF7Rebuilt #Unity
March 28, 2025 at 3:41 PM
Instead of building field scenes manually I'm going to import the original game data.

This'll mean 700+ scenes done instantly, instead of the 20hrs it takes me to build 1 from scratch.

Creating this system will take awhile, so I've been quiet lately and will continue to be!
March 17, 2025 at 1:51 PM
Wrap-around effect so that the world now loops when you fly off the edge of the map.
February 16, 2025 at 1:01 PM
Zolom is in! Stays in his swamp-terrain, bounces from boundaries, moves in curves, hunts Cloud relentlessly >:D

#FF7 #FFVII #FF7Rebuilt #Unity
February 15, 2025 at 3:13 PM
A less exciting but necessary update. Map overlays with vehicle/chocobo/character markers and triangle FoV scope!

I also made it really easy to add custom vehicles that assume their own marker in future. No reason ^^;

#FF7 #FFVII #Unity #FF7Rebuilt
February 12, 2025 at 3:44 PM
My latest World Map work!

youtu.be/jexoCQDNfSk

- Character/vehicle/camera controls
- Triangle-info system for terrain behaviour
- World-bend shader
- Sky/camera transitions
- Particle effects (water, dust, footprints)
- Sinking in swamps, forests, rivers

#FF7 #FFVII #Unity
Final Fantasy VII (FF7) remade in Unity: World Map traversal
YouTube video by Regan Music
youtu.be
February 11, 2025 at 1:14 PM
Pretty much done with Highwind controls.

I've got a few tweaks to make but everything's there. I'm fairly proud of my camera-work. The shadow and the sea-spray gave me a bit fair challenge as did the Highwind's bizarre drifting controls.

#FF7 #FFVII #Unity #FF7 #FF7Rebuilt
January 24, 2025 at 10:32 PM
Got the region/terrain/chocobo data in to Unity and behaving itself. Next I need to setup the filters to make use it so Cloud can't walk on mountains anymore. Once that's working I can jump into vehicles >:D
January 19, 2025 at 4:54 PM
Finally managed to get all the World assets ripped! Took a little more blood, sweat and crying-fits before they were usable in Unity.

Now to move on to fun stuff like using vehichles & Chocobos :D

#FFVII #FF7 #FF7Rebuilt #Unity
January 14, 2025 at 3:14 PM
Been working on character navigation, camera, sky and world-bend shader. Starting to get happier with it. Will get all the vehichles, landmarks n Weapons in soon enough, then I need to work on the underwater map.

Will work harder to get parity right once everything's in place.
January 11, 2025 at 3:25 PM
Sweet, got the texture anims goin
January 3, 2025 at 12:56 PM
This might not be new to the modding community, but I really like having access to the source files so I can explore Gaia this way!
January 3, 2025 at 10:45 AM
Back from Christmas travels and making a start on World Map!

#FF7 #FFVII #FF7Rebuilt #Unity
January 2, 2025 at 2:41 PM
Et voila! Shops. Buy/Sell items/Materia. Still a few things for me to improve but it's in good shape!

Visit family for Xmas/NuYrs & I'm not one of those people who own a laptop so no updates from me until the new year, but then it's World Map stuff!

#FF7 #FFVII #FF7Rebuilt #Unity
December 22, 2024 at 3:54 PM
Have had to repost with fixes :S Currently implementing the game's shops. Had to expand my database editor to include em, now I can start working on the in-game UI and field operations used to access them. The game features 80 shops in total!

#FF7 #FFVII #FF7Rebuilt #Unity
December 16, 2024 at 1:47 PM
"Save" has been fine for a short while, in theory, loading has too but I am only now trying it together after finally putting the start-menu together.

#FF7 #FFVII #FF7Rebuilt
December 14, 2024 at 2:42 PM
Phew, parts of gamedev that are definitely more chore than fun. The series of splash screens before you get to the main menu. I skip through the credits but they're not video, had to animate the text/shadow slides from scratch D:
December 13, 2024 at 3:35 PM
Bombing Mission done! This is actually as far as I wanted to go storywise. I'm mainly doing this to explore systems. I'll be moving on to the World Map and Battle systems now. I have a lot to research and setup, so it could be awhile before my next post!

youtu.be/QPtCoWXooAI
Final Fantasy VII (FF7) remade in Unity: Field events
YouTube video by Regan Music
youtu.be
December 11, 2024 at 2:31 PM
The last of the events I still needed to get done to complete Bombing Mission! :D
December 11, 2024 at 2:29 PM