banner
ripleyscorner.bsky.social
@ripleyscorner.bsky.social
🕹️ Game Developer | Software Engineer
🏰 I make games in Unity and Godot
🖼️ Sometimes I make okay pixel art
📌 Here is my project site https://lexkinser.com/
Day 23: Teamwork
#30DaysGameDev
Game development is incredibly collaborative. When working with a team I follow these rules, keep your team updated about your process, give honest feedback, and give credit and recognition when it’s due!
May 27, 2025 at 2:16 AM
Day 22: Bug fixes

#30DaysGameDev
It's another round of bug fixes for the week. The best advice I have for troubleshooting bugs is:
1. Try to recreate the bug.
2. Find out what you know vs what you *assume* to know
3. If the bug touches areas you're unfamiliar with, pull in people sooner than later
March 10, 2025 at 7:05 PM
Day 21: Communication
#30DaysGameDev
The more I work in collaborative product teams the more I realize how soft skills like communication, listening and empathy are vital. In game dev not everyone has the same background or frame of reference so being able to bridge that gap is a major advantage.
March 6, 2025 at 6:36 PM
#30DaysGameDev
Imposter Syndrome is the absolute worst. It's still a struggle to combat it but I have 3 things that have helped me.
1. It's okay to make mistakes don't be so hard on yourself.
2. Think about your accomplishments and celebrate them. A lot.
3. Stop what you're doing and take a break.
March 4, 2025 at 8:28 PM
Day 19: Interactive Map
#30DaysGameDev
If you've never built an interactive game map before it can be super intimidating at least it was for me. Another senior dev on my team showed me this neat trick where you can make a transparent image into a button to "fake" interactivity on world items. 🤯
March 3, 2025 at 8:36 PM
Day 16 - 18: Vertical slice work
#30DaysGameDev
Still working on vertical slice completion.Something ive learned is terminology is SUPER important when working with teams. For example if you call something a "level" what does that mean? Player level? Game Level? We keep a glossary to help with this!
February 5, 2025 at 9:04 PM
Day 10 - 15: Game Play Flow

#30DaysGameDev

This week has been centered on getting the vertical slice of our game completed. I've started to noticed aspects of the game that have been over looked. Prioritization is key here because it feels like every feature needs to be completed all at once😅
January 31, 2025 at 10:47 PM
Day 9 & 10: Interactive Coding Feature

#30DaysGameDev

This feature im building combines a lot of moving parts like ui, network apis, and modifying gamestate. A thing that I've learned is that when trying to chain a bunch of parts together, its important to test every single link in that chain!
January 17, 2025 at 11:28 PM
Day 7 & 8: More polish and bug fixes

#30DaysGameDev

I have been doing a LOT of polish and bug fixes. I'm learning that when it comes to building a large game, fleshing out the core game play should be a priority. Always. It’s best not to get too wrapped up in anything that is flashy before then.
January 15, 2025 at 11:26 PM
Day 6: Controls Tutorial
#30DaysGameDev
Today I implemented a simple tutorial at the beginning of our game that explains to the player all the basic controls. I was able to add some neat UI animations to give it a more “juicy” feel.
January 13, 2025 at 10:28 PM
Day 4 and 5 : Bugs Fixes

#30DaysGameDev
I somehow created an infinite loop trying to get my UI progress bar animations to look pretty. 🙃I’m beginning to realize how much math can play a hug role in UI design in general.
January 11, 2025 at 1:43 AM
Day 3

#30DaysGameDev
UI animations can be really tricky! I am working on a UI progress bar that animates as the player gets more XP. The HUD is not always rendered in the game. So the challenge i'm working through is to make sure the UI is rendered first THEN show the animations.
January 9, 2025 at 12:04 AM
Day 2

#30DaysGameDev

I spent time developing our player leveling and rewards system. I've never built a player leveling system before and there is so much that can go into this! I have the core code down but the ui animation is not quite "juicy" enough. Perhaps later this week ill work on that.
January 8, 2025 at 12:47 AM
Day 1
#30DaysGameDev

My responsibilities in my role are developing game mechanics, crafting compelling storylines, and integrating elements like badges, coins, and XP rewards. Today I will be making sure that the player data is accurately showing up in the HUD👩🏾‍🎤
January 6, 2025 at 4:16 PM