🏰 I make games in Unity and Godot
🖼️ Sometimes I make okay pixel art
📌 Here is my project site https://lexkinser.com/
#30DaysGameDev
Game development is incredibly collaborative. When working with a team I follow these rules, keep your team updated about your process, give honest feedback, and give credit and recognition when it’s due!
#30DaysGameDev
Game development is incredibly collaborative. When working with a team I follow these rules, keep your team updated about your process, give honest feedback, and give credit and recognition when it’s due!
#30DaysGameDev
It's another round of bug fixes for the week. The best advice I have for troubleshooting bugs is:
1. Try to recreate the bug.
2. Find out what you know vs what you *assume* to know
3. If the bug touches areas you're unfamiliar with, pull in people sooner than later
#30DaysGameDev
It's another round of bug fixes for the week. The best advice I have for troubleshooting bugs is:
1. Try to recreate the bug.
2. Find out what you know vs what you *assume* to know
3. If the bug touches areas you're unfamiliar with, pull in people sooner than later
#30DaysGameDev
The more I work in collaborative product teams the more I realize how soft skills like communication, listening and empathy are vital. In game dev not everyone has the same background or frame of reference so being able to bridge that gap is a major advantage.
#30DaysGameDev
The more I work in collaborative product teams the more I realize how soft skills like communication, listening and empathy are vital. In game dev not everyone has the same background or frame of reference so being able to bridge that gap is a major advantage.
Imposter Syndrome is the absolute worst. It's still a struggle to combat it but I have 3 things that have helped me.
1. It's okay to make mistakes don't be so hard on yourself.
2. Think about your accomplishments and celebrate them. A lot.
3. Stop what you're doing and take a break.
Imposter Syndrome is the absolute worst. It's still a struggle to combat it but I have 3 things that have helped me.
1. It's okay to make mistakes don't be so hard on yourself.
2. Think about your accomplishments and celebrate them. A lot.
3. Stop what you're doing and take a break.
#30DaysGameDev
If you've never built an interactive game map before it can be super intimidating at least it was for me. Another senior dev on my team showed me this neat trick where you can make a transparent image into a button to "fake" interactivity on world items. 🤯
#30DaysGameDev
If you've never built an interactive game map before it can be super intimidating at least it was for me. Another senior dev on my team showed me this neat trick where you can make a transparent image into a button to "fake" interactivity on world items. 🤯
#30DaysGameDev
Still working on vertical slice completion.Something ive learned is terminology is SUPER important when working with teams. For example if you call something a "level" what does that mean? Player level? Game Level? We keep a glossary to help with this!
#30DaysGameDev
Still working on vertical slice completion.Something ive learned is terminology is SUPER important when working with teams. For example if you call something a "level" what does that mean? Player level? Game Level? We keep a glossary to help with this!
#30DaysGameDev
This week has been centered on getting the vertical slice of our game completed. I've started to noticed aspects of the game that have been over looked. Prioritization is key here because it feels like every feature needs to be completed all at once😅
#30DaysGameDev
This week has been centered on getting the vertical slice of our game completed. I've started to noticed aspects of the game that have been over looked. Prioritization is key here because it feels like every feature needs to be completed all at once😅
#30DaysGameDev
This feature im building combines a lot of moving parts like ui, network apis, and modifying gamestate. A thing that I've learned is that when trying to chain a bunch of parts together, its important to test every single link in that chain!
#30DaysGameDev
This feature im building combines a lot of moving parts like ui, network apis, and modifying gamestate. A thing that I've learned is that when trying to chain a bunch of parts together, its important to test every single link in that chain!
#30DaysGameDev
I have been doing a LOT of polish and bug fixes. I'm learning that when it comes to building a large game, fleshing out the core game play should be a priority. Always. It’s best not to get too wrapped up in anything that is flashy before then.
#30DaysGameDev
I have been doing a LOT of polish and bug fixes. I'm learning that when it comes to building a large game, fleshing out the core game play should be a priority. Always. It’s best not to get too wrapped up in anything that is flashy before then.
#30DaysGameDev
Today I implemented a simple tutorial at the beginning of our game that explains to the player all the basic controls. I was able to add some neat UI animations to give it a more “juicy” feel.
#30DaysGameDev
Today I implemented a simple tutorial at the beginning of our game that explains to the player all the basic controls. I was able to add some neat UI animations to give it a more “juicy” feel.
#30DaysGameDev
I somehow created an infinite loop trying to get my UI progress bar animations to look pretty. 🙃I’m beginning to realize how much math can play a hug role in UI design in general.
#30DaysGameDev
I somehow created an infinite loop trying to get my UI progress bar animations to look pretty. 🙃I’m beginning to realize how much math can play a hug role in UI design in general.
#30DaysGameDev
UI animations can be really tricky! I am working on a UI progress bar that animates as the player gets more XP. The HUD is not always rendered in the game. So the challenge i'm working through is to make sure the UI is rendered first THEN show the animations.
#30DaysGameDev
UI animations can be really tricky! I am working on a UI progress bar that animates as the player gets more XP. The HUD is not always rendered in the game. So the challenge i'm working through is to make sure the UI is rendered first THEN show the animations.
#30DaysGameDev
I spent time developing our player leveling and rewards system. I've never built a player leveling system before and there is so much that can go into this! I have the core code down but the ui animation is not quite "juicy" enough. Perhaps later this week ill work on that.
#30DaysGameDev
I spent time developing our player leveling and rewards system. I've never built a player leveling system before and there is so much that can go into this! I have the core code down but the ui animation is not quite "juicy" enough. Perhaps later this week ill work on that.
#30DaysGameDev
My responsibilities in my role are developing game mechanics, crafting compelling storylines, and integrating elements like badges, coins, and XP rewards. Today I will be making sure that the player data is accurately showing up in the HUD👩🏾🎤
#30DaysGameDev
My responsibilities in my role are developing game mechanics, crafting compelling storylines, and integrating elements like badges, coins, and XP rewards. Today I will be making sure that the player data is accurately showing up in the HUD👩🏾🎤