Riot Nu (Marcus Reid)
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riotnu.bsky.social
Riot Nu (Marcus Reid)
@riotnu.bsky.social
Tech lead on VALORANT

https://linktr.ee/riotnu
Each frame is just one big call to std::cout.
October 29, 2025 at 3:22 AM
.. But at least I've got the basics of arrow keys and of course Unicode Snowman working properly. (3/3)
October 27, 2025 at 4:21 AM
... So I'm manually processing keyboard events, and when the cheat interface is up I'd really like simulate normal console input. As far as I can tell, there's no built-in Windows function that just processes a buffer of input for me. There must be a better way... (2/3)
October 27, 2025 at 4:21 AM
Love the setup!
October 6, 2025 at 10:30 AM
Agony. I put my controller down. Thankfully I was sitting next to a coworker who shouted at me to pick it back up.
September 17, 2025 at 1:33 AM
I built a Benchmark “game” that stresses it hard. I’ve now got the rendering/presentation logic fast enough to push thousands of updates a second (far faster than what any terminal can actually display). Still no netcode though. Maybe that’s on the docket for my next trip.
September 2, 2025 at 6:01 AM
5.3 but still with lots of customization
July 28, 2025 at 2:38 AM