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rinion.studio
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@rinion.studio
rinion, if you must.
a pile of wordsmiths with adjacent interests.
also at 🦊

stuff we've made:
https://rinion.studio
https://rinions.itch.io/dovecote

extant categories:
#< #| #> (OC worldbuilding)
#~ (software development)
#Δ (game dev specifically)
creab chur
November 19, 2025 at 2:29 AM
this is interesting!! i am enjoying the part of the process where it is visual design and this will help when i need to suffer the part of the process where it is purely functional code. i was expecting to have more trouble getting this far (tbf, i don't really get the main fn and closures yet)

#~
November 12, 2025 at 10:18 PM
Lately we've been messing around a bit with #swsttrpg . Some solo* play, since there's no room for more groups in this schedule.

2 (0+1?) for now, more whenever there's the energy.
log.rinion.studio/reminiscence...
November 5, 2025 at 2:57 AM
using my phone to do anything is soul-crushing and this only becomes more of an issue the more dials and doodads i have access to on pc. have temporarily given up a numpad to obtain two encoders, and it's so fucking nice
November 3, 2025 at 8:13 PM
Current Callsign: TWILIGHT
Name: AMETRINE ---- --------
Background: COLONY-BORN FIELD MEDIC
Specialty: TAKING STRUCTURE DAMAGE (HEAT AND BURN APPLICATION)
October 23, 2025 at 3:26 PM
// Whereabouts of the Living Being's Soul //
HA Genghis MK-I, for my current Lancer pilot.
October 18, 2025 at 2:45 AM
#~ runback is going very well.
October 11, 2025 at 9:47 PM
half?way back to where we were... ( #~ )
gonna set up the new repo for this soon, i don't want to overwrite the JS one yet. (one might say, this is why you use branches, however, gestures vaguely at the spirit of the thing)
October 10, 2025 at 8:57 PM
some quick expression / minis practice
October 2, 2025 at 10:51 PM
i like /having/ 3D models far more than i enjoy /making/ them, but i also don't think i would enjoy commissioning them either. i think i just need to find time to learn how to lowpoly and texture better (model here is good, texture is still hard to work with... the colors...)
September 22, 2025 at 1:27 AM
managed to encapsulate the state of my projects really well today.
September 10, 2025 at 5:26 PM
Experimentation, ensoulment.
#<
September 9, 2025 at 5:45 PM
September 7, 2025 at 5:54 PM
#swordtember bell
i played through hk multiplayer the other day with some friends, was fun! now i need to make time to try out silksong lmao
September 5, 2025 at 3:32 PM
#swordtember automaton
September 3, 2025 at 6:46 PM
#swordtember moss (perhaps also shell, couldn't think of one ytd)
September 2, 2025 at 1:32 PM
it's kind of interesting how much more fine i am committing to bad compositions on the supernote compared to my pc. makes me think that the drawing surface is what's important for me, but i don't really want to buy an expensive display tablet...
August 26, 2025 at 1:59 PM
A demon summons the Condemned.
A demon summons the Condemned.
A demon summons the Condemned.
A demon summons the Condemned.
August 18, 2025 at 1:55 PM
i don't actually open the game ever, but i like these two
August 12, 2025 at 3:26 PM
August 9, 2025 at 4:47 AM
starting to practice for another other thing.
August 8, 2025 at 9:07 PM
the crechur.
it's just a jelly donut trust
August 3, 2025 at 12:56 AM
Want code sample? Answer deleted. Want character design? Search terms don't exist.
July 15, 2025 at 12:57 PM
oh, yeah. still really Going Through It with being able to load the videos (codec issue, documentation is shit), but:
#~
June 26, 2025 at 3:52 AM
wait, better* one
#makeaterriblecomicday
June 24, 2025 at 4:52 PM