Rimea
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rimea.bsky.social
Rimea
@rimea.bsky.social
guy who makes YouTube videos about Super Mario Bros. Wonder modding
(He/Him) avatar by @dokotroopi.bsky.social
I had a silly idea after replaying Super Mario Galaxy 2
November 3, 2025 at 5:09 PM
My latest Super Mario Bros. Wonder level revolves around a custom magnet mechanic, which also affects the metal player wonder effect.
October 31, 2025 at 5:06 PM
Super Mario Bros. Wonder was released two years ago today.
October 20, 2025 at 2:38 PM
My latest Super Mario Bros. Wonder level revolves around a custom "mirage" gimmick, where fake purple platforms temporarily disappear to reveal the location of the real blue platforms.
October 10, 2025 at 4:25 PM
Rosalina is in Super Mario Bros. Wonder's Switch 2 DLC.
September 12, 2025 at 3:20 PM
I am obviously very excited for Wonder's Switch 2 DLC, but I'm also very thrown off by the new talking flower voice actor. I know this was also the case in Mario Party Jamboree TV, but assuming the old voicelines won't be replaced, having the two voices side by side will be odd.
September 12, 2025 at 3:15 PM
My first custom Mario Wonder "Search Party" level pushes the game's playable background area feature to its limit by stacking several layers on top of each other.
September 5, 2025 at 4:08 PM
Me and some friends spent over a week remaking the entirety of Super Mario Bros. 1-1 on Wplace. It's made up of over 250k pixels, so it would've taken way longer to make if not for all the kind strangers who helped out.
August 20, 2025 at 1:58 PM
Really interesting how Donkey Kong Bananza not only allows you to skip the Freezer Layer entirely, but if you progress the story and then backtrack to the world at a later point, the game accounts for this by removing its boss fights and just handing you the bananas.
July 21, 2025 at 4:32 PM
thanks YouTube...
July 18, 2025 at 1:29 PM
slightly bigger number, thanks!
July 18, 2025 at 10:24 AM
Luigi is looking fly.
June 23, 2025 at 3:13 PM
The wonder effect of my latest custom Super Mario Bros. Wonder level uses multiple "Rift Mario" clones at the same time, which the original game fully supports, but never took advantage of for some reason.
June 20, 2025 at 4:09 PM
yup
June 20, 2025 at 3:14 PM
June 19, 2025 at 4:29 PM
probably the worst thing I've ever made
June 18, 2025 at 4:04 PM
If you've been wondering why it feels like most of the sections of Mario Kart World's Rainbow Road appear out of nowhere, that's because they do.
June 13, 2025 at 4:09 PM
Hilariously, one of the groups of obstacles Mario Kart World's Kamek item can spawn in front of the drivers is a bunch of Bob-ombs.
June 4, 2025 at 10:30 AM
I'm so glad Mario Kart World seems to feature plenty of relatively difficult P Switch missions.
Also, notice how boost panels flip depending on which direction you approach them from.
June 4, 2025 at 10:29 AM
My first custom Super Mario Bros. Wonder Badge Challenge level uses the Safety Bounce badge, which allows the player to bounce on lava once per jump.
May 23, 2025 at 5:41 PM
This is getting confusing
May 14, 2025 at 3:24 PM
In Super Mario Bros. Wonder, the state of on/off blocks carries through to playable background areas, so I made use of that in my latest custom level.
May 9, 2025 at 4:58 PM
The custom wonder effect in my latest Super Mario Bros. Wonder level makes the "Skedaddler" enemies spawn special blocks that they can run across.
April 25, 2025 at 4:55 PM
In my latest Super Mario Bros. Wonder level, by making a custom version of the sloped lava actor, I managed to hook up its rotation to a pulley, which led to the creation of this fun bonus room.
April 11, 2025 at 6:45 PM
I feel like the Switch 2 box design would look a lot better if the logo wasn't so tiny.
April 2, 2025 at 11:30 PM