Riku Härkönen
rikuharkonen.bsky.social
Riku Härkönen
@rikuharkonen.bsky.social
Still thinking about staying with 2D?
August 18, 2025 at 1:58 PM
Out of curiosity is there any other systems that you are on the fence about changing or limiting like this one?
February 7, 2025 at 12:09 AM
Does center of mass differiantate from each vehicle? I did some vehicle testing before and center of mass being literally on the ground felt great for what I was doing.
January 15, 2025 at 9:56 AM
Hell yeah!
January 7, 2025 at 9:40 PM
Is it ok to ask what kind of resources you had for learning making an MMO in Unreal Engine? Was everything just, sorry for bad English, but "close enough". For example there are tons of resources for Multiplayer less so for MMO. Or did the people you hire already have experience in this?
January 7, 2025 at 9:39 PM
Even more useless info? What baout "ammo type" if compactible or rather the size of explosion the ammo creates?
January 7, 2025 at 9:52 AM
Mayve there could be a color on the vehicles too when aiming to notice their position a split second faster? Maybe it is just to tsste, but maybe it helps to visualize it better for colorblind?
January 5, 2025 at 11:09 PM
I don't think I have seen any game where it fades to green with the camera filter there is usually a noticeable change like when transmission is instant. Love the visual claroty you kept still while making it fancy!
January 5, 2025 at 11:05 PM
I hope the hype and talk around the game encourages and gives a boost for the people working and doesn't set the expectations for their work too high.
January 5, 2025 at 6:10 PM
Have you tried any other method for shooting? Slow mo and zoom out in action oriented game feels a bit weird. Of course playing it feels totally different. Just wondering about it.
January 3, 2025 at 4:39 PM