Rika Lim
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rikalim.com
Rika Lim
@rikalim.com
Rapier of Worlds @ Liquid Swords 📍 Stockholm

Level and World Design Mentor, who also post about video games, food and random things 👀✨.

🌐 https://rikalim.com/
💼 https://www.linkedin.com/in/jubbileus/
I am just happy to escape the cold for a bit but the heat is unforgiving omg 🫠😂. See you soon! ✨
December 11, 2024 at 7:34 AM
And also the view of the rooftop 😌✨.
December 11, 2024 at 12:49 AM
I look forward to what next year has to offer and also what I will be working on more too 😎✨. And also as always, my inbox is always open for people to reach out for mentorship and advices regards to level design and so on 😌👍🏻.

Happy holidays in advance! 🥳
December 5, 2024 at 4:15 PM
I am glad I made the decision to move on to something less mental-draining and opportunity to take my time to get back on track to become more productive again. And I do hope people out there who feel the same way, will also give themselves the time and space to do so too🙏.
December 5, 2024 at 4:15 PM
I felt really bad and lack of motivation working through the entirety of last year, especially after all the improvement that I have tried push and did, eventually equal to the amount of nothingness. Everything was just going on an infinite loop that didn't move forward at all. It was very draining.
December 5, 2024 at 4:15 PM
I love the challenge of fitting everything in a way that is clear and readable, and also giving the flexibility to separate out the information at the same time for relevant department to work with✨.
November 29, 2024 at 6:45 PM
Adding components are easy and removing them can be challenging sometimes, time-block and test what works the best for you and your level. I have tested a couple of different veggie/salad mix available in the supermarket to get the best combo with the sauce after all 😂🫠.
November 28, 2024 at 5:50 PM
When you have that base foundation, you will start to iterate; to get the right amount of obstacles, balancing out the frustration and remove/replace any unnecessary components that is not complementing with the level's overall progression and flow.
a screenshot of a video game with the number 063 on the bottom right
ALT: a screenshot of a video game with the number 063 on the bottom right
media.tenor.com
November 28, 2024 at 5:50 PM
When it comes to building a level, it is similar✨. You will assemble your list of gameplay ingredients together based on the flow you wanted in your level, and test to see how well they played to your intention.
a screenshot of a video game with the number 395 on the bottom right
ALT: a screenshot of a video game with the number 395 on the bottom right
media.tenor.com
November 28, 2024 at 5:50 PM
You know how sometimes when you see the recipe online, but you still need experiment a little to get the right timing of the not so overly cooked egg, the right amount of the different sauces and how well all the ingredients you have gathered are going to be mixed well at the end.
November 28, 2024 at 5:50 PM
I usually like to use keywords and location/gameplay one-liners, both as a reminder and reference of what kind of experience that I want to create as my end goal ✨.
November 26, 2024 at 8:47 PM
Questions like "What is the story behind the building?", "What is the main thematic of this district and this space?", "What is in its vicinity that can also be used to create some cool gameplay moments along with it?", and many more can allow you to connect the dots up nicely.
November 26, 2024 at 8:47 PM
You also have to know what gameplay ingredients (e.g. planks, pipes, barrels, metal wires and fencing, etc) you can extract out from that list of components to encourage players to explore and interact with the location.
November 26, 2024 at 8:47 PM
For example, if you are creating a building under construction, you will be able to hopefully identify the different components you need to construct a semi-built building without having to do a one-to-one copy of it.
November 26, 2024 at 8:47 PM