Ricky Wood
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rickyframes.bsky.social
Ricky Wood
@rickyframes.bsky.social
Principal Animator @PCFPeopleCanFly NY. GWS3 Instructor @iAnimate. Previously Principal at Defiant Studios NY, Avalanche Studios NY and Ninja Theory, UK.
So naturally, it became THE thing to try and do to your opponent during a playtest. This made the Anim teams code name for this attack even more appropriate…

“Back Stabbing Bi*ch!”

😅
January 18, 2025 at 1:46 PM
To test the early combat, as AI characters were still being developed, we spawned two players into a dojo, so workmates could battle it out. This sync attack was the most “fancy” move you could do at the time.
January 18, 2025 at 1:46 PM
Thanks Adam!
January 14, 2025 at 11:49 PM
Ah too kind Lana! That GDC session was wild. I still can’t quite believe what we all pulled off!
January 13, 2025 at 4:54 PM
Thanks Craig!
January 13, 2025 at 4:52 PM
Thanks glad you like it :)

Camera motion is something I like to figure out in previs yes!

Typically I aim for something that’s visually and emotionally in sync with the scene energy, much like a good soundtrack, it can really enhance the story.
January 13, 2025 at 4:51 PM
I had the honor or being invited to talk about animation at GDC24.

I’d never been! The talks are ok, but I took a design workshop - was pretty neat! Learnt how to make a card game prototype. Met up with ex-students/workmates and loads of new folks. Granted, not paying helps but I loved it!
January 4, 2025 at 12:13 AM
Not bas at all! Bravo to you and the team!
December 7, 2024 at 9:19 PM
And I thought I couldn’t have more respect for the insanely skilled work that stop-motion animators do.
November 23, 2024 at 3:32 PM
Hey Alex, very handy for folks like myself who just joined. Great to see so many familiar faces! Would love to be added, thank you!
November 20, 2024 at 11:16 AM