Derek Kwan (Indie Dev & GDX Organizer)
ricerocketeer.bsky.social
Derek Kwan (Indie Dev & GDX Organizer)
@ricerocketeer.bsky.social
1/6 of ☄️ @cozycometgames.bsky.social, making cozy games! Also a part of @iaalberta.bsky.social, who run the Game Discovery Exhibition--Canada's largest indie games festival in July, in Edmonton, Alberta, Canada 🇨🇦.
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
July 15, 2025 at 5:45 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
Kim Belair’s “What Happens When You Get Harassed” keynote was an incredibly insightful look into the darker side of game development.

A huge thank you for her courage and wisdom in shining a light on serious issues plaguing the games industry.

#GameDevelopment #GameDevelopers #GamesIndustry
July 16, 2025 at 5:00 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
“You’re supposed to compare her body to the Sega Saturn, an object; this advertisement reinforces that video games aren’t made for women… It’s true this advertisement wouldn’t be acceptable by today’s standards, but we have to look back to go forward.” — Hope Docking
July 16, 2025 at 7:58 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
•The “abili-tease” provides players with firsthand experience on the future

•Larger than life NPCs doing what the player cannot yet, but may soon

•Show the scope of what excitement awaits players even before they are ready

#GameDevelopment #GameDevelopers #IndieGames #IndieDevs
July 16, 2025 at 8:20 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
Thank you to Hedy and Justine for their phenomenal case studies on cultural representation in Black Myth Wukong and Venba!

“It’s a reminder that their stories matter and it doesn’t need to be dumbed down for players to understand.” — Justine Magbitang
July 16, 2025 at 9:10 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
2. Treat the culture as the default; some creators worry players may not understand so they overexplain which can cause the culture to come across exotic.

3. Aim to tell a story, not to educate; what is your intention for the design? Convey a specific experience.

#GDX2025 #GameDevelopment
July 16, 2025 at 9:44 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
Natalie Gan enjoys starting from a place of constraints; Alyx Bui begins with character motivation.

How do you begin writing your stories? Share your thoughts with us below!

#GameDevelopment #GameDevelopers #GameDevs #IndieDevs #IndieGames #IndieStudio
July 16, 2025 at 11:07 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
We must embrace diversity not because it’s the right thing to do, but because the audience is already diverse. It’s not just a marketing trend, it’s good design, it’s good business.” — Carina Kom from Inclusive at the Core: How to Leverage an Unfair Advantage presentation at #GDX2025

#GameDev
July 17, 2025 at 6:44 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
IAA is committed to creating positive change within the games industry; to all attendees and those who followed the event online, thank you for being a part of this experience. Let’s keep the conversation going.
July 17, 2025 at 11:15 PM
Reposted by Derek Kwan (Indie Dev & GDX Organizer)
Canada’s largest indie games exhibition runs all 10 days of KDays with new studios joining throughout the week; visit us multiple times to support the developers & experience the exhibition in full!

#GameDevelopment #GameDevelopers #IndieDevelopers #GameDev #IndieGameDev #IndieDevs #GamesIndustry
July 18, 2025 at 4:05 AM