Riad Djemili
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riad.de
Riad Djemili
@riad.de
Sharing game dev tips 🕹️
Co-founder: codecks.io, maschinen-mensch.com, saftladen.berlin
Games: Curious Expedition 1-2, Mother Machine, Spec Ops: The Line, Dead Island 2, Steamle.com
If you're not a hit in Steam's algorithm, you're quickly tossed to the side. From removing the once guaranteed 1M views on launch to funneling more and more views to bigger games. It's just becoming harder having a small modest hit. Super hits are prioritized. AA/AAA is struggling too.
July 29, 2025 at 9:41 PM
It's interesting times we're living in and one of the reasons why I'm excited to work in games: the landscape is constantly shifting and as creators we always have to adapt to stay relevant. /7
July 29, 2025 at 6:22 PM
And there is no baseline success for bigger games anymore. Now super hits like Balatro and Stardew Valley are surpassing the commercial reach of games created by 1000+ people teams. /6
July 29, 2025 at 6:22 PM
Older studios like Maschinen-Mensch benefit from this, but it is getting increasingly harder for new mid-sized studios to find their footing, hence the rise of solo devs who can afford taking the risk of releasing highly innovative games. /5
July 29, 2025 at 6:22 PM
It is not uncommon that a lot of studios now make more money from their back catalog than their new game releases and are even doubling down on this strategy. Devolver made 88% of its revenue in 2024 from back catalog sales. These games are not going away. 4/
July 29, 2025 at 6:22 PM
According to reports, the amount of playtime going to fresh games (released within the last 12M) is less than 10%. That means that 90% of playtime goes to older games. And those 10% include heavy hitters by major AAA publishers, so that leaves indie games with a fraction of available play time. 3/
July 29, 2025 at 6:22 PM
When we released in 2016 there were around 5,000 games on Steam. It's now 100,000+. Sure a lot of them are are not serious contenders, but still the amount of competition by back catalog has grown immensly... 2/
July 29, 2025 at 6:22 PM
I have control over which games to choose from, so I already have some simple rules to avoid all games ending up in the same category to keep the game interesting. Generally there is a bias towards smaller games. Will probably tweak it further :)
July 10, 2025 at 2:57 PM