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rherault
@rherault.dev
PHP Developer from France 🇫🇷 PHP/Symfony 6 Certified, WebGL, Three.js, React, gamedev. @les-tilleuls.coop
Reposted by rherault
I needed a better visual feedback for when we boost.
I guess that will do the trick 🔋🔋🔋
September 17, 2025 at 9:12 AM
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Unleash the Monster: The FrankenPHP elePHPant is Born

dunglas.dev/2025/09/unle...
September 2, 2025 at 9:48 AM
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The #APIPlatformCon 2025 full schedule is out! Explore the day-by-day program: three tracks on Thursday before the big birthday party, amazing speakers and content — tough choices ahead 🤯 Secure your seat at the best price before prices go up api-platform.com/con/2025/sch...
June 25, 2025 at 2:20 PM
Reposted by rherault
Just added the next part of the graphs and data structures section, covering traversal and pathfinding!

Combined they're about 2.5 hours of new content, live now!

simondev.io

#threejs #gamedevelopment
June 6, 2025 at 4:37 PM
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Putting together a boids and flocking section!

#threejs #gamedevelopment
June 18, 2025 at 5:58 PM
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I finally have a lab 🧪
Making this infinite 3D scroll wasn't easy, but I'm happy.
June 18, 2025 at 8:44 AM
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Excellente nouvelle pour notre Scop qui vient d'obtenir la labellisation B Corp. Cette étape est une reconnaissance de notre méthodologie et de notre expertise, et un point de départ pour continuer à améliorer nos process et proposer un numérique responsable : les-tilleuls.coop/blog/notre-c...
Notre coopérative labellisée B Corp ! | Les-Tilleuls.coop
Bonne nouvelle pour notre coopérative qui vient d'obtenir la certification B Corp, l'aboutissement d'un travail de 18 mois.
les-tilleuls.coop
May 19, 2025 at 12:52 PM
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FrankenPHP is now officially supported by the PHP Foundation, the project repository will be moved to the PHP organization on GitHub, and the collaboration between the PHP project, the Caddy web server, and @les-tilleuls.coop will intensify even further!

les-tilleuls.coop/en/blog/fran...
FrankenPHP is now officially supported by the PHP Foundation | Les-Tilleuls.coop
The FrankenPHP project is now officially supported by the PHP Foundation to simplifiy the PHP development experience.
les-tilleuls.coop
May 15, 2025 at 9:17 AM
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We’re excited to reveal the full lineup of speakers joining us at #APIPlatformCon, taking place on September 18–19 in Lille, France. Meet internationally renowned experts, attend inspiring talks, and dive deep into the API Platform ecosystem: api-platform.com/con/2025/
May 14, 2025 at 8:47 AM
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More VFXA studies, creating textures using Substance Designer and making particle systems with them 🔵
#vfx #rtvfx #gamedev #gameart #ue5
May 7, 2025 at 7:23 AM
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Kinda felt like playing with blobby metaballs lately, to see if I can leverage particle systems for cool behaviors

Ended up mesmerized just watching those little blobs dance around, so here you go, enjoy this tangoo 💃

#gamedev #unity3d #madewithunity
May 2, 2025 at 6:45 AM
Reposted by rherault
During the alpha, I noticed that some of you like to share the country they come from.
So I added flags to the whispers ✨
May 2, 2025 at 11:36 AM
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Pas de pont de mai pour la veille technologique ! Voici notre cinquième édition de Vu sur le Web avec les RSC, des shaders GLSL, Caddy 2.10, transport AMQP pour Symfony… et un blog hébergé sur une Wii ! les-tilleuls.coop/blog/vu-sur-...
Vu sur le Web #5 | Les-Tilleuls.coop
Découvrez notre cinquième édition de Vu sur le Web, un condensé de veille technologique conçu par notre équipe.
les-tilleuls.coop
April 30, 2025 at 1:16 PM
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volumetric x lens flare (in orbit)

r3f.maximeheckel.com/solar
April 16, 2025 at 5:56 PM
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Site’s basically done, just filling out a few last pieces for the course.

Had a minute, so I filled in trigger #3. A few people asked for rain. ☔

Good excuse to implement:
- Velocity-locked particles
- Positional audio
- A flexible animation system for cameras, lighting, and sound

#threejs
April 21, 2025 at 1:49 PM
Level up your GLSL! 🚀 Learn step, mix & smoothstep in my new interactive shaders post. Code directly in the browser w/ the live editor! Challenges included to practice.

rherault.dev/articles/lea...

#webgl #shaders #threejs #threejsJourney
rherault.dev
April 19, 2025 at 9:18 AM
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Messing around building a little FX system in Three.js.

This is a little fire I made.

#threejs #webgl
April 6, 2025 at 5:34 PM
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- How many cookies do you want?
- Yes
April 10, 2025 at 9:03 AM
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I'd like to propose a feature @github.com.

Who's interested? 👀

#threejs
April 10, 2025 at 9:13 AM
Reposted by rherault
🚨 Final section is going in before early access—covering entity management and representation:

- Inheritance-based
- Composition-based (ex. Unity's GameObject)
- Modern ECS and what it’s great for

Shoutout to @quaternius.bsky.social for the great assets!

👉
simondev.teachable.com/p/games-thre...
April 4, 2025 at 1:42 PM
Reposted by rherault
Added some effects here and there.
Next, physics and interactions.
April 4, 2025 at 3:57 PM
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Et voilà, le n°128 de "Quoi de neuf les devs ?" est sorti ce matin.
Vous y trouverez l'interview de Kévin @dunglas.dev et comme toujours c'est passionnant.

On y parlera aussi de
✅ Docker Hub,
✅ TypeScript et Go,
✅ Symfony,
✅ Ethique,
✅ Windows etc.

Le lien en commentaire.
April 1, 2025 at 10:54 AM
📣 New blog post: "Learn with Me: Demystifying Shaders and Three.js"

I'm diving deep into shaders - taking you along for the journey! In this series, we'll master Three.js shaders together from basics to advanced TSL.

Join me: rherault.dev/articles/lea...

#threejs #webgl #shaders #tsl
March 21, 2025 at 9:28 AM