Now I have: ECS architecture, OpenGL renderer, cross-platform builds, and a working space shooter demo.
Was this overkill? Yes. Would I do it again? Also yes. 🎮
www.rhelmer.org/blog/buildin...
#gamedev #cpp
Now I have: ECS architecture, OpenGL renderer, cross-platform builds, and a working space shooter demo.
Was this overkill? Yes. Would I do it again? Also yes. 🎮
www.rhelmer.org/blog/buildin...
#gamedev #cpp